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Metamodeling for extended reality
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Metamodeling for extended reality/ by Fabian Muff.
作者:
Muff, Fabian.
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xii, 258 p. :ill., digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
Virtual and Augmented Reality. -
電子資源:
https://doi.org/10.1007/978-3-031-76762-3
ISBN:
9783031767623
Metamodeling for extended reality
Muff, Fabian.
Metamodeling for extended reality
[electronic resource] /by Fabian Muff. - Cham :Springer Nature Switzerland :2025. - xii, 258 p. :ill., digital ;24 cm.
1. Introduction -- 2. State-of-the-Art and Related Work -- 3. Derivation of Generic Requirements for Metamodeling for Extended Reality -- 4 Specific Requirements for Metamodeling for Extended Reality -- 5. ARWFMM: A Modeling Method as an Example for Knowledge-Based Virtual and Augmented Reality -- 6. M2AR: An Architecture for a 3D Enhanced Metamodeling Platform for Extended Reality -- 7. Prototypical Realization of the M2AR Metamodeling Platform -- 8. Evaluation of the M2AR Platform Prototype -- 9. Summary and Outlook.
Open access.
This open access book which is based on the author's dissertation in 2024 explores the challenges of metamodeling in the context of extended reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies. The central question of this work is how metamodeling can be used "in" and "for" extended reality. The book is structured in nine chapters: Chapter 1 introduces the topic by providing background information and outlining the research objectives, questions, methodology and structure. Chapter 2 delves into the existing literature and developments in the field. It covers various aspects of modeling, such as conceptual, enterprise, and metamodeling, as well as extended reality (XR), virtual reality (VR), augmented reality (AR), and the metaverse. Next, chapter 3 presents the generic requirements for metamodeling for augmented and virtual reality by systematically deriving use cases for joining AR and metamodeling. Chapter 4 then identifies specific requirements for integrating metamodeling with XR, such as coordinate mappings, visualization of model components, detection and tracking, context, or interaction. Subsequently, chapter 5 introduces a new domain-specific visual modeling language for creating augmented reality scenarios, particularly within the context of metamodeling, before chapter 6 outlines the conceptualization and design of a 3D enhanced metamodeling platform considering extended reality, detailing its structure, components, and the interconnection of its elements. Chapter 7 then presents the initial implementation of the various components of this modeling platform, and chapter 8 evaluates the newly introduced platform both theoretically and empirically. Eventually, chapter 9 concludes the book by an alignment with the initial research questions, discussing limitations, and provides a final summary and an outlook for further research. This book mainly aims at researchers in conceptual modeling, especially in projects related to XR, VR, or AR, as the presented new domain-specific modeling method for creating workflows for XR/VR/AR applications does not assume specific prior programming knowledge.
ISBN: 9783031767623
Standard No.: 10.1007/978-3-031-76762-3doiSubjects--Topical Terms:
1388785
Virtual and Augmented Reality.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 006.8
Metamodeling for extended reality
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1. Introduction -- 2. State-of-the-Art and Related Work -- 3. Derivation of Generic Requirements for Metamodeling for Extended Reality -- 4 Specific Requirements for Metamodeling for Extended Reality -- 5. ARWFMM: A Modeling Method as an Example for Knowledge-Based Virtual and Augmented Reality -- 6. M2AR: An Architecture for a 3D Enhanced Metamodeling Platform for Extended Reality -- 7. Prototypical Realization of the M2AR Metamodeling Platform -- 8. Evaluation of the M2AR Platform Prototype -- 9. Summary and Outlook.
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This open access book which is based on the author's dissertation in 2024 explores the challenges of metamodeling in the context of extended reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies. The central question of this work is how metamodeling can be used "in" and "for" extended reality. The book is structured in nine chapters: Chapter 1 introduces the topic by providing background information and outlining the research objectives, questions, methodology and structure. Chapter 2 delves into the existing literature and developments in the field. It covers various aspects of modeling, such as conceptual, enterprise, and metamodeling, as well as extended reality (XR), virtual reality (VR), augmented reality (AR), and the metaverse. Next, chapter 3 presents the generic requirements for metamodeling for augmented and virtual reality by systematically deriving use cases for joining AR and metamodeling. Chapter 4 then identifies specific requirements for integrating metamodeling with XR, such as coordinate mappings, visualization of model components, detection and tracking, context, or interaction. Subsequently, chapter 5 introduces a new domain-specific visual modeling language for creating augmented reality scenarios, particularly within the context of metamodeling, before chapter 6 outlines the conceptualization and design of a 3D enhanced metamodeling platform considering extended reality, detailing its structure, components, and the interconnection of its elements. Chapter 7 then presents the initial implementation of the various components of this modeling platform, and chapter 8 evaluates the newly introduced platform both theoretically and empirically. Eventually, chapter 9 concludes the book by an alignment with the initial research questions, discussing limitations, and provides a final summary and an outlook for further research. This book mainly aims at researchers in conceptual modeling, especially in projects related to XR, VR, or AR, as the presented new domain-specific modeling method for creating workflows for XR/VR/AR applications does not assume specific prior programming knowledge.
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