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Digital game-based learning /
~
Prensky, Marc.
Digital game-based learning /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Digital game-based learning // Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan.
作者:
Prensky, Marc.
出版者:
St. Paul, Minn. :Paragon House, : 2007.,
面頁冊數:
xv, 442 p. :ill. ; : 23 cm.;
附註:
Originally published: New York : McGraw-Hill, 2001.
標題:
Computer-assisted instruction. -
電子資源:
http://www.loc.gov/catdir/toc/ecip0615/2006019986.html
ISBN:
9781557788634 (pbk.)
Digital game-based learning /
Prensky, Marc.
Digital game-based learning /
Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan. - Paragon House ed. - St. Paul, Minn. :Paragon House,2007. - xv, 442 p. :ill. ;23 cm.
Originally published: New York : McGraw-Hill, 2001.
Includes bibliographical references (p. 411-430) and index.
Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business :41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here?
ISBN: 9781557788634 (pbk.)
LCCN: 2006019986Subjects--Topical Terms:
554721
Computer-assisted instruction.
LC Class. No.: LB1028.5 / .P695 2007
Dewey Class. No.: 371.33/4
Digital game-based learning /
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Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan.
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Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business :41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here?
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http://www.loc.gov/catdir/toc/ecip0615/2006019986.html
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