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Game development essentials : = game...
~
Novak, Jeannie, (1966-)
Game development essentials : = game project management /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game development essentials :/ John Hight, Jeannie Novak.
Reminder of title:
game project management /
remainder title:
Game project management
Author:
Hight, John,
other author:
Novak, Jeannie,
Published:
Australia :Thomson Delmar Learning, : c2008.,
Description:
xx, 284 p. :ill. (chiefly col.) ; : 26 cm. +; 1 CD-ROM (4 3/4 in.) +
Subject:
Project management. -
Online resource:
http://www.loc.gov/catdir/toc/ecip0710/2007004566.html
ISBN:
1418015415 (pbk./CD-ROM) :
Game development essentials : = game project management /
Hight, John,1960-
Game development essentials :
game project management /Game project managementJohn Hight, Jeannie Novak. - Australia :Thomson Delmar Learning,c2008. - xx, 284 p. :ill. (chiefly col.) ;26 cm. +1 CD-ROM (4 3/4 in.)
Includes bibliographical references (p. 276-278) and index.
History of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
ISBN: 1418015415 (pbk./CD-ROM) :NT2082
LCCN: 2007004566Subjects--Topical Terms:
558297
Project management.
LC Class. No.: HD9993.E452 / H54 2008
Dewey Class. No.: 794.8068/4
Game development essentials : = game project management /
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game project management /
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John Hight, Jeannie Novak.
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Game project management
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c2008.
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Thomson Delmar Learning,
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xx, 284 p. :
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ill. (chiefly col.) ;
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1 CD-ROM (4 3/4 in.)
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Includes bibliographical references (p. 276-278) and index.
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History of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
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http://www.loc.gov/catdir/toc/ecip0710/2007004566.html
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圖書館1F 流通櫃檯
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2 records • Pages 1 •
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K034699
圖書館1F 流通櫃檯
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K 794.80684 H638 2008
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E034699
圖書館3F 書庫
一般圖書(BOOK)
一般圖書
794.80684 H638 2008
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2 records • Pages 1 •
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