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Serious game design and development ...
~
Cannon-Bowers, Janis A.
Serious game design and development = technologies for training and learning /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Serious game design and development/ Janis Cannon-Bowers and Clint Bowers, editors.
Reminder of title:
technologies for training and learning /
other author:
Cannon-Bowers, Janis A.
Published:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2010.,
Description:
xxi, 360 p. :ill. ; : 29 cm.;
Subject:
Education - Simulation methods. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-739-8
ISBN:
9781615207404 (ebook)
Serious game design and development = technologies for training and learning /
Serious game design and development
technologies for training and learning /[electronic resource] :Janis Cannon-Bowers and Clint Bowers, editors. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2010. - xxi, 360 p. :ill. ;29 cm.
Includes bibliographical references.
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781615207404 (ebook)Subjects--Topical Terms:
562996
Education
--Simulation methods.Subjects--Index Terms:
Designing and developing serious games
LC Class. No.: LB1029.S53 / S47 2010e
Dewey Class. No.: 794.8
Serious game design and development = technologies for training and learning /
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Serious game design and development
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[electronic resource] :
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technologies for training and learning /
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Janis Cannon-Bowers and Clint Bowers, editors.
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Hershey, Pa. :
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IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
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c2010.
300
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xxi, 360 p. :
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ill. ;
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29 cm.
504
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Includes bibliographical references.
520
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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
538
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Mode of access: World Wide Web.
650
0
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Education
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Simulation methods.
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562996
650
0
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Computer-assisted instruction.
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554721
650
0
$a
Computer games.
$3
562997
650
0
$a
Game theory.
$3
556918
650
0
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Video games
$x
Design.
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564223
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$a
Video games industry
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Technological innovations.
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805586
653
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Designing and developing serious games
653
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Narrative aids in game design
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Usability in software design
653
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Game-based training systems
653
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Kinesthetic interfaces
653
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Applications of serious games
653
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Educational game design
653
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Games in healthcare
653
$a
Pervasive health games
700
1
$a
Cannon-Bowers, Janis A.
$3
805584
700
1
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Bowers, Clint A.
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805585
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IGI Global.
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805187
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Chapter PDFs via platform:
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-739-8
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