語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Making great games = an insider's gu...
~
Wyman, Michael Thornton.
Making great games = an insider's guide to designing and developing the world's greatest video games /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Making great games/ Michael Thornton Wyman.
其他題名:
an insider's guide to designing and developing the world's greatest video games /
作者:
Wyman, Michael Thornton.
出版者:
Amsterdam ;Focal Press/Elsevier, : 2011.,
面頁冊數:
1 online resource (xiv, 219 p.) :col. ill. :
附註:
Includes index.
標題:
Video games - Case studies. - Authorship -
電子資源:
http://www.sciencedirect.com/science/book/9780240812854
ISBN:
9780240812854 (electronic bk.)
Making great games = an insider's guide to designing and developing the world's greatest video games /
Wyman, Michael Thornton.
Making great games
an insider's guide to designing and developing the world's greatest video games /[electronic resource] :Michael Thornton Wyman. - Amsterdam ;Focal Press/Elsevier,2011. - 1 online resource (xiv, 219 p.) :col. ill.
Includes index.
Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview -- Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview -- Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview -- Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview -- Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview -- Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview -- Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview -- Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview -- Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview -- Rich Curren/Art Director/SSX On Tour); Part 2: Analysis: & nbsp;Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying These Learnings to Your Game Projects; Hiring and Managing for Success (interview -- Fields/External Producer/Need For Speed: Undercover).
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made. * Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market - hear directly from the creative teams in their own words in detailed case studies. * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch. & nbsp; * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums.
ISBN: 9780240812854 (electronic bk.)
Source: 1057480:10578541Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
812242
Video games
--Authorship--Case studies.Index Terms--Genre/Form:
554714
Electronic books.
LC Class. No.: GV1469.34.A97 / W96 2011
Dewey Class. No.: 794.8
Making great games = an insider's guide to designing and developing the world's greatest video games /
LDR
:04649cam 2200397Ka 4500
001
691212
003
OCoLC
005
20111122091011.0
006
m d
007
cr cn|||||||||
008
120103s2011 ne a o 001 0 eng d
019
$a
689993239
020
$a
9780240812854 (electronic bk.)
020
$a
0240812859 (electronic bk.)
020
$a
9780240812861 (electronic bk.)
020
$a
0240812867 (electronic bk.)
029
1
$a
AU@
$b
000046315128
029
1
$a
NZ1
$b
13642856
035
$a
(OCoLC)677830649
$z
(OCoLC)689993239
035
$a
ocn677830649
037
$a
1057480:10578541
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
$d
CDX
$d
OCLCQ
$d
N$T
$d
YDXCP
$d
OCLCQ
049
$a
TEFA
050
4
$a
GV1469.34.A97
$b
W96 2011
072
7
$a
GAM
$x
013000
$2
bisacsh
082
0 4
$a
794.8
$2
22
100
1
$a
Wyman, Michael Thornton.
$3
812241
245
1 0
$a
Making great games
$h
[electronic resource] :
$b
an insider's guide to designing and developing the world's greatest video games /
$c
Michael Thornton Wyman.
260
$a
Amsterdam ;
$a
Boston :
$b
Focal Press/Elsevier,
$c
2011.
300
$a
1 online resource (xiv, 219 p.) :
$b
col. ill.
500
$a
Includes index.
505
0
$a
Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview -- Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview -- Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview -- Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview -- Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview -- Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview -- Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview -- Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview -- Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview -- Rich Curren/Art Director/SSX On Tour); Part 2: Analysis: & nbsp;Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying These Learnings to Your Game Projects; Hiring and Managing for Success (interview -- Fields/External Producer/Need For Speed: Undercover).
520
$a
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made. * Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market - hear directly from the creative teams in their own words in detailed case studies. * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch. & nbsp; * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums.
588
$a
Description based on print version record.
650
0
$a
Video games
$x
Authorship
$v
Case studies.
$3
812242
650
0
$a
Video games
$x
Design
$v
Case studies.
$3
812243
650
7
$a
GAMES
$x
Video & Electronic.
$2
bisacsh
$3
811082
655
4
$a
Electronic books.
$2
local
$3
554714
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240812854
938
$a
Coutts Information Services
$b
COUT
$n
16426682
938
$a
YBP Library Services
$b
YANK
$n
3251754
994
$a
C0
$b
TEF
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入