語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Transforming virtual world learning
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Transforming virtual world learning/ edited by Randy Hinrichs, Charles Wankel.
其他作者:
Hinrichs, Randy J.
出版者:
Bingley, U.K. :Emerald, : 2011.,
面頁冊數:
1 online resource (xxxi, 366 p.) :ill. :
附註:
Includes index.
標題:
Education, Higher - Computer-assisted instruction. -
電子資源:
http://www.emeraldinsight.com/2044-9968/4
ISBN:
9781780520537 (electronic bk.)
Transforming virtual world learning
Transforming virtual world learning
[electronic resource] /edited by Randy Hinrichs, Charles Wankel. - Bingley, U.K. :Emerald,2011. - 1 online resource (xxxi, 366 p.) :ill. - Cutting-edge technologies in higher education,v. 42044-9968 ;. - Cutting-edge technologies in higher education ;v. 4..
Includes index.
Introduction : thinking in 3D / Randy Hinrichs -- A cybergogy of learning archetypes and learning domains : practical pedagogy for 3D immersive virtual worlds / Lesley Scopes -- Initial teacher training in a virtual world / John Woollard -- Faculty development for and in virtual worlds / Jennifer L.V. Sparrow, Samantha J. Blevins, Aimee M. Brenner -- Pre-service teachers' teaching practice in Second Life® / Donguk Cheong, Youngkyun Baek, Hoe Kyeung Kim -- A practical model and assignments for using virtual worlds in higher education / Dona Cady, Matthew Olson, Peter Shea, J.M. Grenier -- Instructional design frameworks for Second Life® virtual learning / Scott J. Warren, Jenny S. Wakefield -- Using the community of inquiry (CoI) model and Bloom's revised taxonomy to support 21st century teaching and learning in multi-user virtual environments / Melissa L. Burgess, Phil Ice -- Marinetta Ombro : a culture not a classroom / Owen Kelly -- Enhancing graduate courses through educational virtual tours / Irena Bojanova, Les Pang -- Using problem-based learning within 3D virtual worlds / Vanessa Parson, Simon Bignell -- Intercultural collaborative learning in virtual worlds / Beatrice S. Hasler -- Alice's adventures in programming narratives / Reneta D. Lansiquot, Candido Cabo -- Teaching higher education students with diverse learning outcomes in the virtual world of Second Life® / Sue Gregory.
This book is a practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. The book argues that setting up learning in 3D virtual worlds requires a transformative approach. The advice given in this book comes from real world implementers of virtual world learning. The models presented here show how to transform your thinking in 3D spaces and achieving your organizational learning goals while motivating your learners. The practical articles and lesson plans come from those pioneers who have used virtual worlds to learn, teach and support their learners with in-world presence. Transforming starts with recognizing virtual worlds as a place, and then using the space to plan in 3D, design real-time and implement a "virtual biodome effect" for continuous learning. It is our hope the book inspires current educational institutions to think about creating persistent, scalable communities that thrive on communication, global collaboration and sustainable interactivity. The results are the same for K-12, community college, university, industry and lifelong learners. It's not just about being in a virtual world, it's about doing something engaging there to educate and entertain the work force of the interconnected internet.
ISBN: 9781780520537 (electronic bk.)Subjects--Topical Terms:
556275
Education, Higher
--Computer-assisted instruction.
LC Class. No.: LB2395.7 / .T73 2011
Dewey Class. No.: 378.1734
Universal Decimal Class. No.: 378
Transforming virtual world learning
LDR
:03562nam a2200277Ia 4500
001
763786
003
UtOrBLW
005
20130718193738.0
006
m d
007
cr un|||||||||
008
131230s2011 enka o 001 0 eng d
020
$a
9781780520537 (electronic bk.)
020
$a
9781780520520
035
$a
bslw07950283
040
$a
UtOrBLW
$c
UtOrBLW
050
4
$a
LB2395.7
$b
.T73 2011
080
$a
378
082
0 4
$a
378.1734
$2
23
245
0 0
$a
Transforming virtual world learning
$h
[electronic resource] /
$c
edited by Randy Hinrichs, Charles Wankel.
260
$a
Bingley, U.K. :
$b
Emerald,
$c
2011.
300
$a
1 online resource (xxxi, 366 p.) :
$b
ill.
490
1
$a
Cutting-edge technologies in higher education,
$x
2044-9968 ;
$v
v. 4
500
$a
Includes index.
505
0
$a
Introduction : thinking in 3D / Randy Hinrichs -- A cybergogy of learning archetypes and learning domains : practical pedagogy for 3D immersive virtual worlds / Lesley Scopes -- Initial teacher training in a virtual world / John Woollard -- Faculty development for and in virtual worlds / Jennifer L.V. Sparrow, Samantha J. Blevins, Aimee M. Brenner -- Pre-service teachers' teaching practice in Second Life® / Donguk Cheong, Youngkyun Baek, Hoe Kyeung Kim -- A practical model and assignments for using virtual worlds in higher education / Dona Cady, Matthew Olson, Peter Shea, J.M. Grenier -- Instructional design frameworks for Second Life® virtual learning / Scott J. Warren, Jenny S. Wakefield -- Using the community of inquiry (CoI) model and Bloom's revised taxonomy to support 21st century teaching and learning in multi-user virtual environments / Melissa L. Burgess, Phil Ice -- Marinetta Ombro : a culture not a classroom / Owen Kelly -- Enhancing graduate courses through educational virtual tours / Irena Bojanova, Les Pang -- Using problem-based learning within 3D virtual worlds / Vanessa Parson, Simon Bignell -- Intercultural collaborative learning in virtual worlds / Beatrice S. Hasler -- Alice's adventures in programming narratives / Reneta D. Lansiquot, Candido Cabo -- Teaching higher education students with diverse learning outcomes in the virtual world of Second Life® / Sue Gregory.
520
$a
This book is a practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. The book argues that setting up learning in 3D virtual worlds requires a transformative approach. The advice given in this book comes from real world implementers of virtual world learning. The models presented here show how to transform your thinking in 3D spaces and achieving your organizational learning goals while motivating your learners. The practical articles and lesson plans come from those pioneers who have used virtual worlds to learn, teach and support their learners with in-world presence. Transforming starts with recognizing virtual worlds as a place, and then using the space to plan in 3D, design real-time and implement a "virtual biodome effect" for continuous learning. It is our hope the book inspires current educational institutions to think about creating persistent, scalable communities that thrive on communication, global collaboration and sustainable interactivity. The results are the same for K-12, community college, university, industry and lifelong learners. It's not just about being in a virtual world, it's about doing something engaging there to educate and entertain the work force of the interconnected internet.
650
0
$a
Education, Higher
$x
Computer-assisted instruction.
$3
556275
650
0
$a
Shared virtual environments.
$3
785291
650
0
$a
Computer-assisted instruction.
$3
554721
700
1
$a
Hinrichs, Randy J.
$3
932608
700
1
$a
Wankel, Charles.
$3
661018
776
1
$z
9781780520520
830
0
$a
Cutting-edge technologies in higher education ;
$v
v. 4.
$3
932609
856
4 0
$u
http://www.emeraldinsight.com/2044-9968/4
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入