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Understanding augmented reality = co...
~
Craig, Alan B.
Understanding augmented reality = concepts and applications /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Understanding augmented reality/ Alan B. Craig.
Reminder of title:
concepts and applications /
Author:
Craig, Alan B.
Published:
Amsterdam :Morgan Kaufmann, : 2013.,
Description:
xxiv, 272 p. :ill. (chiefly col.) ; : 24 cm.;
Notes:
Includes index.
Subject:
Augmented reality. -
Online resource:
http://www.sciencedirect.com/science/book/9780240824086
ISBN:
9780240824086 (electronic bk.)
Understanding augmented reality = concepts and applications /
Craig, Alan B.
Understanding augmented reality
concepts and applications /[electronic resource] :Alan B. Craig. - Amsterdam :Morgan Kaufmann,2013. - xxiv, 272 p. :ill. (chiefly col.) ;24 cm.
Includes index.
Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality .
"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
ISBN: 9780240824086 (electronic bk.)
LCCN: 2013013517Subjects--Topical Terms:
815949
Augmented reality.
LC Class. No.: QA76.9.A94 / C73 2013
Dewey Class. No.: 006.8
Understanding augmented reality = concepts and applications /
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concepts and applications /
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Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality .
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"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
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http://www.sciencedirect.com/science/book/9780240824086
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