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Gamification for human factors integ...
~
Bishop, Jonathan, (1979-)
Gamification for human factors integration : = social, education, and psychological issues /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Gamification for human factors integration :/ Jonathan Bishop, editor.
其他題名:
social, education, and psychological issues /
其他作者:
Bishop, Jonathan,
面頁冊數:
PDFs (336 pages)
標題:
Internet - Social aspects. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-5071-8
ISBN:
9781466650725
Gamification for human factors integration : = social, education, and psychological issues /
Gamification for human factors integration :
social, education, and psychological issues /Jonathan Bishop, editor. - PDFs (336 pages)
Includes bibliographical references and index.
My click is my bond: the role of contracts, social proof, and gamification for sysops to reduce pseudo-activism and internet trolling / Jonathan Bishop -- Cognitive load and empathy in serious games: a conceptual framework / Wen-Hao David Huang, Sharon Y. Tettegah -- What's in a game?: the politics of shaping property tax administration in Bangalore City, India / Shefali Virkar -- Should we publish that?: managing conflicting stakeholder expectations in the publishing industry / Loren Falkenberg, Oleksiy Osiyevskyy -- Towards a subjectively devised parametric user model for analysing and influencing behaviour online using neuroeconomics / Jonathan Bishop, Mark M. H. Goode -- Designing serious games for people with disabilities: game, set, and match to the Wii / Lindsay Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David Brown -- ExerLearning: movement, fitness, technology, and learning / Judy Shasek -- Rehabilitation gaming / Henk Herman Nap, Unai Diaz-Orueta -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton, Hao Liu, Steven Battersby, David Brown, Nasser Sherkat, Penny Standen, Marion Walker -- The psychology of trolling and lurking: the role of defriending and gamification for increasing participation in online communities using seductive narratives / Jonathan Bishop -- Designing educational games: a pedagogical approach / Stephen Tang, Martin Hanneghan -- Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson -- Learning sociology in a massively multi-student online learning environment / Joel Foreman, Thomasina Borkman -- The applicability of gaming elements to early childhood education / Holly Tootell, Alison Freeman -- From chaos towards sense: a learner-centric narrative virtual learning space / Torsten Reiners, Lincoln C. Wood, Jon Dron -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Games and simulations: a new approach in education? / Göknur Kaplan Akilli.
Restricted to subscribers or individual electronic text purchasers.
"This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466650725
Standard No.: 10.4018/978-1-4666-5071-8doi
LCCN: 2013037492Subjects--Topical Terms:
555538
Internet
--Social aspects.Subjects--Index Terms:
Behavior modification
LC Class. No.: HM741 / .G36 2014e
Dewey Class. No.: 302.23/1
Gamification for human factors integration : = social, education, and psychological issues /
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My click is my bond: the role of contracts, social proof, and gamification for sysops to reduce pseudo-activism and internet trolling / Jonathan Bishop -- Cognitive load and empathy in serious games: a conceptual framework / Wen-Hao David Huang, Sharon Y. Tettegah -- What's in a game?: the politics of shaping property tax administration in Bangalore City, India / Shefali Virkar -- Should we publish that?: managing conflicting stakeholder expectations in the publishing industry / Loren Falkenberg, Oleksiy Osiyevskyy -- Towards a subjectively devised parametric user model for analysing and influencing behaviour online using neuroeconomics / Jonathan Bishop, Mark M. H. Goode -- Designing serious games for people with disabilities: game, set, and match to the Wii / Lindsay Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David Brown -- ExerLearning: movement, fitness, technology, and learning / Judy Shasek -- Rehabilitation gaming / Henk Herman Nap, Unai Diaz-Orueta -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton, Hao Liu, Steven Battersby, David Brown, Nasser Sherkat, Penny Standen, Marion Walker -- The psychology of trolling and lurking: the role of defriending and gamification for increasing participation in online communities using seductive narratives / Jonathan Bishop -- Designing educational games: a pedagogical approach / Stephen Tang, Martin Hanneghan -- Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson -- Learning sociology in a massively multi-student online learning environment / Joel Foreman, Thomasina Borkman -- The applicability of gaming elements to early childhood education / Holly Tootell, Alison Freeman -- From chaos towards sense: a learner-centric narrative virtual learning space / Torsten Reiners, Lincoln C. Wood, Jon Dron -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Games and simulations: a new approach in education? / Göknur Kaplan Akilli.
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"This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts"--Provided by publisher.
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Cyber bullying
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E-learning
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Gaming
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-5071-8
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