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Engaging consumers through branded e...
~
Ruiz Mafe, Carla, (1973-)
Engaging consumers through branded entertainment and convergent media /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Engaging consumers through branded entertainment and convergent media // Jose Marti Parreno, Carla Ruiz Mafe, and Lisa Scribner, editors.
other author:
Marti Parreño, Jose,
Description:
PDFs (353 pages) :illustrations. :
Subject:
Product placement in mass media. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8342-6
ISBN:
9781466683433 (ebook)
Engaging consumers through branded entertainment and convergent media /
Engaging consumers through branded entertainment and convergent media /
Jose Marti Parreno, Carla Ruiz Mafe, and Lisa Scribner, editors. - PDFs (353 pages) :illustrations.
Includes bibliographical references and index.
Branded entertainment: past, present, and future / Jose Marti-Parreño, Carla Ruiz-Mafe, Lisa L. Scribner -- A classification of branded entertainment based on psychological levels of processing / Jesus Bermejo-Berros -- Author-as-franchise-product: Edgar Rice Burroughs Inc and Tarzan as historical branded entertainment / Matthew Freeman -- A theoretical model for the study of persuasive communication through digital games / Teresa de la Hera Conde-Pumpido -- The role of online social interaction in the recommendation of a brand community / Cleopatra Veloutsou, Laurence Dessart, Georgia Maria Arvaniti -- Deep and shallow gamification in marketing: thin evidence and the forgotten powers of really good games / Andreas Lieberoth, Max Møller, Andreea Catalina Marin -- Product placement in video games: image transference among emotions / Ines Küster [and 4 others] -- Sitcoms make you laugh and recycle: exploring the concept of behavior placements / Christine Kowalczyk, Jennifer Martinez -- Product placement in the pharmaceutical industry: the case of Sinemet in ER / Jose Enrique De la rubia Orti [and 3 others] -- How branded entertainment shapes consumers' brand attitudes: evidence from an advertiser-funded program / Yann Verhellen, Nathalie Dens, Patrick De Pelsmacker -- Brand perception and its relation to perceived performance of a public sports service / Mario Alguacil Jimenez [and 3 others] -- User-generated-content: concept, typology, and marketing outcomes / Jose Marti-Parreño, Lisa L. Scribner, Carla Ruiz-Mafe -- Involving customers through co-creation: an approach from the fashion industry / Desamparados Pardo-Cuenca, Vicente Javier Prado-Gasco.
Restricted to subscribers or individual electronic text purchasers.
"This book provides an interdisciplinary approach to connecting with the consumer through branding strategies in the entertainment and media fields, featuring information regarding emergent research and techniques"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466683433 (ebook)
Standard No.: 10.4018/978-1-4666-8342-6doi
LCCN: 2015006724Subjects--Topical Terms:
565906
Product placement in mass media.
Subjects--Index Terms:
Branded casual games
LC Class. No.: HF6146.P78 / E54 2015e
Dewey Class. No.: 658.8/27
Engaging consumers through branded entertainment and convergent media /
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Engaging consumers through branded entertainment and convergent media /
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Jose Marti Parreno, Carla Ruiz Mafe, and Lisa Scribner, editors.
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Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
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IGI Global,
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[2015]
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PDFs (353 pages) :
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illustrations.
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text
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electronic
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Includes bibliographical references and index.
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Branded entertainment: past, present, and future / Jose Marti-Parreño, Carla Ruiz-Mafe, Lisa L. Scribner -- A classification of branded entertainment based on psychological levels of processing / Jesus Bermejo-Berros -- Author-as-franchise-product: Edgar Rice Burroughs Inc and Tarzan as historical branded entertainment / Matthew Freeman -- A theoretical model for the study of persuasive communication through digital games / Teresa de la Hera Conde-Pumpido -- The role of online social interaction in the recommendation of a brand community / Cleopatra Veloutsou, Laurence Dessart, Georgia Maria Arvaniti -- Deep and shallow gamification in marketing: thin evidence and the forgotten powers of really good games / Andreas Lieberoth, Max Møller, Andreea Catalina Marin -- Product placement in video games: image transference among emotions / Ines Küster [and 4 others] -- Sitcoms make you laugh and recycle: exploring the concept of behavior placements / Christine Kowalczyk, Jennifer Martinez -- Product placement in the pharmaceutical industry: the case of Sinemet in ER / Jose Enrique De la rubia Orti [and 3 others] -- How branded entertainment shapes consumers' brand attitudes: evidence from an advertiser-funded program / Yann Verhellen, Nathalie Dens, Patrick De Pelsmacker -- Brand perception and its relation to perceived performance of a public sports service / Mario Alguacil Jimenez [and 3 others] -- User-generated-content: concept, typology, and marketing outcomes / Jose Marti-Parreño, Lisa L. Scribner, Carla Ruiz-Mafe -- Involving customers through co-creation: an approach from the fashion industry / Desamparados Pardo-Cuenca, Vicente Javier Prado-Gasco.
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Restricted to subscribers or individual electronic text purchasers.
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"This book provides an interdisciplinary approach to connecting with the consumer through branding strategies in the entertainment and media fields, featuring information regarding emergent research and techniques"--Provided by publisher.
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Also available in print.
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Mode of access: World Wide Web.
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Product placement in mass media.
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565906
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Branding (Marketing)
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Branded casual games
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Branded content
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Cross-cultural issues
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Ethical issues
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Gamification
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Product placement
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Serious games
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Social networking
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Marti Parreño, Jose,
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editor.
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Ruiz Mafe, Carla,
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1973-
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Scribner, Lisa,
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IGI Global,
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Chapter PDFs via platform:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8342-6
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