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Learning virtual reality : = develop...
~
Parisi, Tony.
Learning virtual reality : = developing immersive experiences and applications for desktop, web, and mobile /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Learning virtual reality :/ Tony Parisi.
Reminder of title:
developing immersive experiences and applications for desktop, web, and mobile /
remainder title:
Developing immersive experiences and applications for desktop, web, and mobile.
Author:
Parisi, Tony.
Published:
Sebastopol, CA :O'Reilly Media, Inc., : 2015.,
Description:
xii, 156 p. :ill. ; : 24 cm.;
Subject:
Mobile apps. -
ISBN:
9781491922835 (Pbk) :
Learning virtual reality : = developing immersive experiences and applications for desktop, web, and mobile /
Parisi, Tony.
Learning virtual reality :
developing immersive experiences and applications for desktop, web, and mobile /Developing immersive experiences and applications for desktop, web, and mobile.Tony Parisi. - First edition. - Sebastopol, CA :O'Reilly Media, Inc.,2015. - xii, 156 p. :ill. ;24 cm.
Includes bibliographical references and index.
Virtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application.
"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--
ISBN: 9781491922835 (Pbk) :NT961
LCCN: 2016304954Subjects--Topical Terms:
1051900
Mobile apps.
LC Class. No.: QA76.9.H85 / P365 2016
Dewey Class. No.: 006.8
Learning virtual reality : = developing immersive experiences and applications for desktop, web, and mobile /
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developing immersive experiences and applications for desktop, web, and mobile /
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Tony Parisi.
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Developing immersive experiences and applications for desktop, web, and mobile.
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Sebastopol, CA :
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O'Reilly Media, Inc.,
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2015.
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xii, 156 p. :
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ill. ;
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Includes bibliographical references and index.
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Virtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application.
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"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--
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Back cover.
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Mobile apps.
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1051900
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Web applications.
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Virtual reality.
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563678
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