Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Gamification-based e-learning strate...
~
Pinto, Mario Teixeira, (1967-)
Gamification-based e-learning strategies for computer programming education /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Gamification-based e-learning strategies for computer programming education // Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto, [editors].
other author:
Pinto, Mario Teixeira,
Published:
Hershey, PA :IGI Global, : c2017.,
Description:
xxi, 349 p. :ill. ; : 29 cm.;
Notes:
"Premier reference source"--Cover.
Subject:
Computer games. -
ISBN:
9781522510345 :
Gamification-based e-learning strategies for computer programming education /
Gamification-based e-learning strategies for computer programming education /
Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto, [editors]. - Hershey, PA :IGI Global,c2017. - xxi, 349 p. :ill. ;29 cm. - Advances in game-based learning (AGBL) book series.
"Premier reference source"--Cover.
Includes bibliographical references (p. 309-340) and index.
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--
ISBN: 9781522510345 :NT6396
LCCN: 2016032941Subjects--Topical Terms:
562997
Computer games.
LC Class. No.: LB1029.S53 / Q45 2017
Dewey Class. No.: 371.39/7
Gamification-based e-learning strategies for computer programming education /
LDR
:01193cam a2200241 a 4500
001
851729
005
20161227173541.0
008
170120s2017 paua b 001 0 eng
010
$a
2016032941
020
$a
9781522510345 :
$c
NT6396
020
$a
9781522510352 (ebk.)
035
$a
00042907
040
$a
DLC
$b
eng
$c
DLC
$d
DLC
$d
NFU
041
0
$a
eng
042
$a
pcc
050
0 0
$a
LB1029.S53
$b
Q45 2017
082
0 0
$a
371.39/7
$2
23
245
0 0
$a
Gamification-based e-learning strategies for computer programming education /
$c
Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto, [editors].
260
$a
Hershey, PA :
$b
IGI Global,
$c
c2017.
300
$a
xxi, 349 p. :
$b
ill. ;
$c
29 cm.
490
0
$a
Advances in game-based learning (AGBL) book series
500
$a
"Premier reference source"--Cover.
504
$a
Includes bibliographical references (p. 309-340) and index.
520
$a
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--
$c
Provided by publisher.
650
0
$a
Computer games.
$3
562997
650
0
$a
Computer programming
$x
Study and teaching.
$3
1057462
650
0
$a
Simulation games in education.
$3
805260
700
1
$a
Pinto, Mario Teixeira,
$d
1967-
$3
1090880
700
1
$a
Queiros, Ricardo Alexandre Peixoto de,
$d
1975-
$3
1090879
based on 0 review(s)
ALL
圖書館3F 書庫
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
E042907
圖書館3F 書庫
一般圖書(BOOK)
一般圖書
371.397 G192 2017
一般使用(Normal)
On shelf
0
Reserve
1 records • Pages 1 •
1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login