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Programming Arduino : = getting star...
~
Monk, Simon.
Programming Arduino : = getting started with Sketches /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Programming Arduino :/ Simon Monk.
其他題名:
getting started with Sketches /
作者:
Monk, Simon.
出版者:
New York :McGraw-Hill, : c2016.,
面頁冊數:
xvi, 176 p. :ill. ; : 23 cm.;
附註:
Includes index.
標題:
Programmable controllers - Programming. -
ISBN:
9781259641633 (pbk.) :
Programming Arduino : = getting started with Sketches /
Monk, Simon.
Programming Arduino :
getting started with Sketches /Simon Monk. - 2nd ed. - New York :McGraw-Hill,c2016. - xvi, 176 p. :ill. ;23 cm.
Includes index.
Machine generated contents note: 1.This Is Arduino -- Microcontrollers -- Development Boards -- A Tour of an Arduino Board -- Power Supply -- Power Connections -- Analog Inputs -- Digital Connections -- Microcontroller -- Other Components -- The Origins of Arduino -- The Arduino Family -- Uno and Leonardo -- Mega and Due -- The Micro and Small Arduino Boards -- Yun -- Lilypad -- Other "Official" Boards -- Arduino Clones and Variants -- Conclusion -- 2.Getting Started -- Powering Up -- Installing the Software -- Uploading Your First Sketch -- The Arduino Application -- Conclusion -- 3.C Language Basics -- Programming -- What Is a Programming Language? -- Blink---Again! -- Variables -- Experiments in C -- Numeric Variables and Arithmetic -- Commands -- if -- for -- while -- Constants -- Conclusion -- 4.Functions -- What Is a Function? -- Parameters -- Global, Local, and Static Variables -- Return Values -- Other Variable Types -- floats -- boolean -- Other Data Types -- Coding Style -- Indentation -- Opening Braces -- Whitespace -- Comments -- Conclusion -- 5.Arrays and Strings -- Arrays -- Morse Code SOS Using Arrays -- String Arrays -- String Literals -- String Variables -- A Morse Code Translator -- Data -- Globals and Setup -- The loop Function -- The flashSequence Function -- The flashDotOrDash Function -- Putting It All Together -- Conclusion -- 6.Input and Output -- Digital Outputs -- Digital Inputs -- Pull-Up Resistors -- Internal Pull-Up Resistors -- Debouncing -- Analog Outputs -- Analog Input -- Conclusion -- 7.The Standard Arduino Library -- Random Numbers -- Math Functions -- Bit Manipulation -- Advanced I/O -- Generating Tones -- Feeding Shift Registers -- Interrupts -- Conclusion -- 8.Data Storage -- Constants -- Storing Data in Flash Memory -- EEPROM -- Storing an int in EEPROM -- Using the AVR EEPROM Library -- Storing a float in EEPROM -- Storing a String in EEPROM -- Clearing the Contents of EEPROM -- Compression -- Range Compression -- Conclusion -- 9.Displays -- Alphanumeric LCD Displays -- A USB Message Board -- Using the Display -- Other LCD Library Functions -- OLED Graphic Displays -- Connecting an OLED Display -- Software -- Conclusion -- 10.Arduino Internet of Things Programming -- Communicating with Web Servers -- HTTP -- HTML -- Arduino Uno as a Web Server -- Web-Controlled Arduino -- Node MCU Web Server -- Web-Controlled Node MCU -- Calling Web Services -- Arduino Uno and IFTTT -- Node MCU ESP8266 Board and IFTTT -- Other IoT Options -- Arduino Yun -- Particle Photon -- Conclusion -- 11.C++ and Libraries -- Object Orientation -- Classes and Methods -- Built-In Library Example -- Writing Libraries -- The Header File -- The Implementation File -- Completing Your Library -- Conclusion.
"This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduinos modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things."--provided by Amazon.com.
ISBN: 9781259641633 (pbk.) :NT480
LCCN: 2016938700Subjects--Topical Terms:
1091015
Programmable controllers
--Programming.
LC Class. No.: TJ223.P76 / M6653 2014
Dewey Class. No.: 629.8/9551
Programming Arduino : = getting started with Sketches /
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Machine generated contents note: 1.This Is Arduino -- Microcontrollers -- Development Boards -- A Tour of an Arduino Board -- Power Supply -- Power Connections -- Analog Inputs -- Digital Connections -- Microcontroller -- Other Components -- The Origins of Arduino -- The Arduino Family -- Uno and Leonardo -- Mega and Due -- The Micro and Small Arduino Boards -- Yun -- Lilypad -- Other "Official" Boards -- Arduino Clones and Variants -- Conclusion -- 2.Getting Started -- Powering Up -- Installing the Software -- Uploading Your First Sketch -- The Arduino Application -- Conclusion -- 3.C Language Basics -- Programming -- What Is a Programming Language? -- Blink---Again! -- Variables -- Experiments in C -- Numeric Variables and Arithmetic -- Commands -- if -- for -- while -- Constants -- Conclusion -- 4.Functions -- What Is a Function? -- Parameters -- Global, Local, and Static Variables -- Return Values -- Other Variable Types -- floats -- boolean -- Other Data Types -- Coding Style -- Indentation -- Opening Braces -- Whitespace -- Comments -- Conclusion -- 5.Arrays and Strings -- Arrays -- Morse Code SOS Using Arrays -- String Arrays -- String Literals -- String Variables -- A Morse Code Translator -- Data -- Globals and Setup -- The loop Function -- The flashSequence Function -- The flashDotOrDash Function -- Putting It All Together -- Conclusion -- 6.Input and Output -- Digital Outputs -- Digital Inputs -- Pull-Up Resistors -- Internal Pull-Up Resistors -- Debouncing -- Analog Outputs -- Analog Input -- Conclusion -- 7.The Standard Arduino Library -- Random Numbers -- Math Functions -- Bit Manipulation -- Advanced I/O -- Generating Tones -- Feeding Shift Registers -- Interrupts -- Conclusion -- 8.Data Storage -- Constants -- Storing Data in Flash Memory -- EEPROM -- Storing an int in EEPROM -- Using the AVR EEPROM Library -- Storing a float in EEPROM -- Storing a String in EEPROM -- Clearing the Contents of EEPROM -- Compression -- Range Compression -- Conclusion -- 9.Displays -- Alphanumeric LCD Displays -- A USB Message Board -- Using the Display -- Other LCD Library Functions -- OLED Graphic Displays -- Connecting an OLED Display -- Software -- Conclusion -- 10.Arduino Internet of Things Programming -- Communicating with Web Servers -- HTTP -- HTML -- Arduino Uno as a Web Server -- Web-Controlled Arduino -- Node MCU Web Server -- Web-Controlled Node MCU -- Calling Web Services -- Arduino Uno and IFTTT -- Node MCU ESP8266 Board and IFTTT -- Other IoT Options -- Arduino Yun -- Particle Photon -- Conclusion -- 11.C++ and Libraries -- Object Orientation -- Classes and Methods -- Built-In Library Example -- Writing Libraries -- The Header File -- The Implementation File -- Completing Your Library -- Conclusion.
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"This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduinos modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things."--provided by Amazon.com.
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