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Examining the evolution of gaming an...
~
Valentine, Keri Duncan.
Examining the evolution of gaming and its impact on social, cultural, and political perspectives /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Examining the evolution of gaming and its impact on social, cultural, and political perspectives // Keri Duncan Valentine, Lucas John Jensen, [editors].
other author:
Jensen, Lucas John.
Published:
Hershey, PA :Information Science Reference, : c2016.,
Description:
xxxiv, 456 p. :ill. ; : 29 cm.;
Notes:
"Premier reference source"--Cover.
Subject:
Video gamers - Psychology. -
ISBN:
9781522502616 :
Examining the evolution of gaming and its impact on social, cultural, and political perspectives /
Examining the evolution of gaming and its impact on social, cultural, and political perspectives /
Keri Duncan Valentine, Lucas John Jensen, [editors]. - Hershey, PA :Information Science Reference,c2016. - xxxiv, 456 p. :ill. ;29 cm. - Advances in human and social aspects of technology (AHSAT) book series,2328-1316.
"Premier reference source"--Cover.
Includes bibliographical references (p. 397-445) and index.
A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments / Lucas Jensen, Daisyane Barreto, Keri Valentine -- Telling Tales with Technology : Remediating Folklore and Myth through the Videogame Alan Wake / Dawn Stobbart -- "There are No Observers Here" : The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel Monforton -- The Game Space of Dear Esther and Beyond : Perspective Shift and the Subversion of Player Agency / Harrington Weihl -- Apportioned Commodity Fetishism and the Transformative Power of Game Studies / Judd Ruggill, Ken McAllister, Tobias Conradi, Steven Conway, Jennifer deWinter, Chris Hanson, Carly Kocurek, Kevin Moberly, Randy Nichols, Rolf Nohr, Marc Ouellette -- Co-Creation and the Distributed Authorship of Video Games / Stephanie Jennings -- She Designs Therefore She Is? : Evolving Understandings of Video Game Design / Carolyn Cunningham -- Gaming Before E-Sports : Playing with Gender in Early Gaming Communities, 1993-2001 / Marley-Vincent Lindsey -- Knowledge Production in E-sports Culture : Learning with and from the Masters / Robert Hein, Jason Engerman -- Affordances and Constraints of Analog Games for Ethics Education : Dilemmas and Dragons / Spencer Greenhalgh -- Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues / Sonja Gabriel -- Gaming to Increase Reading Skills : A Case Study / Laura Kieran, Christine Anderson -- Game/Write : Gameplay as a Factor in College-Level Literacy and Writing Ability / Sandy Baldwin, John Jones, Nicholas Bowman -- Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom : Teaching Science the Chutes and Ladders Way! / Angela Dowling, Terence Ahern -- Playful Experiments : Conditions of "An Experience" in Touchscreen Games by a Non-Hermeneutic Perspective / Felippe Thomaz, Jorge Cardoso Filho -- Games People Play : A Trilateral Collaboration Researching Computer Gaming Across Cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games Beyond the Screen: Festivals Of Play Across the Western World / William Wood -- Jamming Econo : The Phenomenon of Perspectival Shifts in Indie Video Games / Keri Valentine, Lucas Jensen.
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--
ISBN: 9781522502616 :NT6051
LCCN: 2016003164Subjects--Topical Terms:
1091261
Video gamers
--Psychology.
LC Class. No.: GV1469.34.S52 / E93 2016
Dewey Class. No.: 794.8
Examining the evolution of gaming and its impact on social, cultural, and political perspectives /
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Information Science Reference,
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A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments / Lucas Jensen, Daisyane Barreto, Keri Valentine -- Telling Tales with Technology : Remediating Folklore and Myth through the Videogame Alan Wake / Dawn Stobbart -- "There are No Observers Here" : The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel Monforton -- The Game Space of Dear Esther and Beyond : Perspective Shift and the Subversion of Player Agency / Harrington Weihl -- Apportioned Commodity Fetishism and the Transformative Power of Game Studies / Judd Ruggill, Ken McAllister, Tobias Conradi, Steven Conway, Jennifer deWinter, Chris Hanson, Carly Kocurek, Kevin Moberly, Randy Nichols, Rolf Nohr, Marc Ouellette -- Co-Creation and the Distributed Authorship of Video Games / Stephanie Jennings -- She Designs Therefore She Is? : Evolving Understandings of Video Game Design / Carolyn Cunningham -- Gaming Before E-Sports : Playing with Gender in Early Gaming Communities, 1993-2001 / Marley-Vincent Lindsey -- Knowledge Production in E-sports Culture : Learning with and from the Masters / Robert Hein, Jason Engerman -- Affordances and Constraints of Analog Games for Ethics Education : Dilemmas and Dragons / Spencer Greenhalgh -- Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues / Sonja Gabriel -- Gaming to Increase Reading Skills : A Case Study / Laura Kieran, Christine Anderson -- Game/Write : Gameplay as a Factor in College-Level Literacy and Writing Ability / Sandy Baldwin, John Jones, Nicholas Bowman -- Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom : Teaching Science the Chutes and Ladders Way! / Angela Dowling, Terence Ahern -- Playful Experiments : Conditions of "An Experience" in Touchscreen Games by a Non-Hermeneutic Perspective / Felippe Thomaz, Jorge Cardoso Filho -- Games People Play : A Trilateral Collaboration Researching Computer Gaming Across Cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games Beyond the Screen: Festivals Of Play Across the Western World / William Wood -- Jamming Econo : The Phenomenon of Perspectival Shifts in Indie Video Games / Keri Valentine, Lucas Jensen.
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Valentine, Keri Duncan.
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1091258
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