語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Program arcade games = with Python a...
~
SpringerLink (Online service)
Program arcade games = with Python and Pygame /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Program arcade games/ by Paul Vincent Craven.
其他題名:
with Python and Pygame /
作者:
Craven, Paul Vincent.
出版者:
Berkeley, CA :Apress : : 2016.,
面頁冊數:
xxi, 392 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
標題:
Video games - Programming. -
電子資源:
http://dx.doi.org/10.1007/978-1-4842-1790-0
ISBN:
9781484217900
Program arcade games = with Python and Pygame /
Craven, Paul Vincent.
Program arcade games
with Python and Pygame /[electronic resource] :by Paul Vincent Craven. - 4th ed. - Berkeley, CA :Apress :2016. - xxi, 392 p. :ill., digital ;24 cm.
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
ISBN: 9781484217900
Standard No.: 10.1007/978-1-4842-1790-0doiSubjects--Topical Terms:
1070586
Video games
--Programming.
LC Class. No.: GV1469.3
Dewey Class. No.: 791.8151
Program arcade games = with Python and Pygame /
LDR
:02200nam a2200325 a 4500
001
861797
003
DE-He213
005
20160811105203.0
006
m d
007
cr nn 008maaau
008
170720s2016 cau s 0 eng d
020
$a
9781484217900
$q
(electronic bk.)
020
$a
9781484217894
$q
(paper)
024
7
$a
10.1007/978-1-4842-1790-0
$2
doi
035
$a
978-1-4842-1790-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.3
072
7
$a
UM
$2
bicssc
072
7
$a
COM051000
$2
bisacsh
082
0 4
$a
791.8151
$2
23
090
$a
GV1469.3
$b
.C898 2016
100
1
$a
Craven, Paul Vincent.
$3
1104448
245
1 0
$a
Program arcade games
$h
[electronic resource] :
$b
with Python and Pygame /
$c
by Paul Vincent Craven.
250
$a
4th ed.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
xxi, 392 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
520
$a
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
650
0
$a
Video games
$x
Programming.
$3
1070586
650
0
$a
Python (Computer program language)
$3
566246
650
0
$a
Computer programming.
$3
527822
650
1 4
$a
Computer Science.
$3
593922
650
2 4
$a
Programming Techniques.
$3
669781
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
650
2 4
$a
Software Engineering.
$3
669632
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-1790-0
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入