Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Why games are good for business = ho...
~
Routledge, Helen.
Why games are good for business = how to leverage the power of serious games, gamification and simulations /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Why games are good for business/ by Helen Routledge.
Reminder of title:
how to leverage the power of serious games, gamification and simulations /
Author:
Routledge, Helen.
Published:
London :Palgrave Macmillan UK : : 2016.,
Description:
xvii, 215 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Management games. -
Online resource:
http://dx.doi.org/10.1057/9781137448989
ISBN:
9781137448989
Why games are good for business = how to leverage the power of serious games, gamification and simulations /
Routledge, Helen.
Why games are good for business
how to leverage the power of serious games, gamification and simulations /[electronic resource] :by Helen Routledge. - London :Palgrave Macmillan UK :2016. - xvii, 215 p. :ill., digital ;24 cm.
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
ISBN: 9781137448989
Standard No.: 10.1057/9781137448989doiSubjects--Topical Terms:
805366
Management games.
LC Class. No.: HD30.26 / .R68 2016
Dewey Class. No.: 658.4033
Why games are good for business = how to leverage the power of serious games, gamification and simulations /
LDR
:01326nam a2200301 a 4500
001
862085
003
DE-He213
005
20160815112409.0
006
m d
007
cr nn 008maaau
008
170720s2016 enk s 0 eng d
020
$a
9781137448989
$q
(electronic bk.)
020
$a
9781349580637
$q
(paper)
024
7
$a
10.1057/9781137448989
$2
doi
035
$a
978-1-137-44898-9
040
$a
GP
$c
GP
041
0
$a
eng
050
0 0
$a
HD30.26
$b
.R68 2016
072
7
$a
KJU
$2
bicssc
072
7
$a
BUS063000
$2
bisacsh
082
0 0
$a
658.4033
$2
23
090
$a
HD30.26
$b
.R869 2016
100
1
$a
Routledge, Helen.
$3
1104998
245
1 0
$a
Why games are good for business
$h
[electronic resource] :
$b
how to leverage the power of serious games, gamification and simulations /
$c
by Helen Routledge.
260
$a
London :
$c
2016.
$b
Palgrave Macmillan UK :
$b
Imprint: Palgrave Macmillan,
300
$a
xvii, 215 p. :
$b
ill., digital ;
$c
24 cm.
520
$a
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
650
0
$a
Management games.
$3
805366
650
0
$a
Educational games.
$3
561215
650
0
$a
Game theory.
$3
556918
650
0
$a
Strategic planning.
$3
556511
650
0
$a
Management
$x
Simulation methods.
$3
596344
650
1 4
$a
Business and Management.
$2
eflch
$3
934826
650
2 4
$a
Organization.
$3
568089
650
2 4
$a
Business Strategy/Leadership.
$3
796119
650
2 4
$a
Corporate Communication/Public Relations.
$3
1102112
650
2 4
$a
Office Management.
$3
1070170
650
2 4
$a
Human Resource Management.
$3
784571
650
2 4
$a
Human Resource Development.
$3
1104999
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1057/9781137448989
950
$a
Humanities, Social Sciences and Law (Springer-11648)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login