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Bridging the gap between rendering a...
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SpringerLink (Online service)
Bridging the gap between rendering and simulation frameworks = concepts, approaches and applications for modern multi-domain VR simulation systems /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Bridging the gap between rendering and simulation frameworks/ by Nico Hempe.
Reminder of title:
concepts, approaches and applications for modern multi-domain VR simulation systems /
Author:
Hempe, Nico.
Published:
Wiesbaden :Springer Fachmedien Wiesbaden : : 2016.,
Description:
xi, 244 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Virtual reality. -
Online resource:
http://dx.doi.org/10.1007/978-3-658-14401-2
ISBN:
9783658144012
Bridging the gap between rendering and simulation frameworks = concepts, approaches and applications for modern multi-domain VR simulation systems /
Hempe, Nico.
Bridging the gap between rendering and simulation frameworks
concepts, approaches and applications for modern multi-domain VR simulation systems /[electronic resource] :by Nico Hempe. - Wiesbaden :Springer Fachmedien Wiesbaden :2016. - xi, 244 p. :ill., digital ;24 cm.
Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database -- Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations -- A Broad Range of Practical eRobotics Applications.
Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics. Contents Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations A Broad Range of Practical eRobotics Applications Target Groups Researchers and students of real-time computer graphics, robotics and sensors Practitioners in the area of Virtual Reality and 3D simulation systems The Author As team leader and lead developer at the Institute for Man-Machine Interaction at the RWTH Aachen University, Nico Hempe has many years of practical experience in the areas of Virtual Reality and 3D simulation systems. His research work focuses on real-time rendering, data visualization and sensor simulation.
ISBN: 9783658144012
Standard No.: 10.1007/978-3-658-14401-2doiSubjects--Topical Terms:
563678
Virtual reality.
LC Class. No.: QA76.9.V5
Dewey Class. No.: 006.8
Bridging the gap between rendering and simulation frameworks = concepts, approaches and applications for modern multi-domain VR simulation systems /
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Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database -- Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations -- A Broad Range of Practical eRobotics Applications.
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Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics. Contents Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations A Broad Range of Practical eRobotics Applications Target Groups Researchers and students of real-time computer graphics, robotics and sensors Practitioners in the area of Virtual Reality and 3D simulation systems The Author As team leader and lead developer at the Institute for Man-Machine Interaction at the RWTH Aachen University, Nico Hempe has many years of practical experience in the areas of Virtual Reality and 3D simulation systems. His research work focuses on real-time rendering, data visualization and sensor simulation.
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