Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Beginning robotics programming in Ja...
~
SpringerLink (Online service)
Beginning robotics programming in Java with LEGO Mindstorms
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Beginning robotics programming in Java with LEGO Mindstorms/ by Wei Lu.
Author:
Lu, Wei.
Published:
Berkeley, CA :Apress : : 2016.,
Description:
xv, 234 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Robots - Programming. -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2005-4
ISBN:
9781484220054
Beginning robotics programming in Java with LEGO Mindstorms
Lu, Wei.
Beginning robotics programming in Java with LEGO Mindstorms
[electronic resource] /by Wei Lu. - Berkeley, CA :Apress :2016. - xv, 234 p. :ill., digital ;24 cm.
Chapter 1: Introduction to Lego Mindstorms and LeJOS -- Chapter 2: Introduction to Motor Sensors -- Chapter 3: Controlling Wheeled Vehicles -- Chapter 4: Coordinators and Navigator API Chapter 5: Depth-First Searching Algorithm and its Implementation with Lego Mindstorms -- Chapter 6: Breadth-First Searching Algorithm and its Implementation with Lego Mindstorms -- Chapter 7: Hill Climbing Algorithm and its Implementation with Lego Mindstorms -- Chapter 8: Dijkstra's Algorithm and its Implementation with Lego Mindstorms -- Chapter 9: A* Algorithm and its Implementation with Lego Mindstorms -- Chapter 10: Touch Sensor and Ultrasound Sensor -- Chapter 11: Light and Color Sensor -- Chapter 12: Introduction to Behavior Programming -- Chapter 13: Multithread Programming with Java leJOS.
This book will show you the difference between making a robot move and making a robot THINK. Using Mindstorms EV3 and LeJOS, an open source project for Java Mindstorms projects, you'll learn how to create Artificial Intelligence for your bot. Your robot will learn how to problem solve, how to plan, how to learn, and how to communicate. Along the way, you'll learn about classical AI algorithms for teaching hardware how to think, algorithms that you can then apply to your own robotic inspirations. If you've ever wanted to learn about robotic intelligence in a practical, playful way, Beginning Robotics Programming in Java with LEGO Mindstorms is for you.
ISBN: 9781484220054
Standard No.: 10.1007/978-1-4842-2005-4doiSubjects--Topical Terms:
671720
Robots
--Programming.
LC Class. No.: TJ211.45
Dewey Class. No.: 629.89251
Beginning robotics programming in Java with LEGO Mindstorms
LDR
:02339nam a2200289 a 4500
001
868385
003
DE-He213
005
20161115075120.0
006
m d
007
cr nn 008maaau
008
170720s2016 cau s 0 eng d
020
$a
9781484220054
$q
(electronic bk.)
020
$a
9781484220047
$q
(paper)
024
7
$a
10.1007/978-1-4842-2005-4
$2
doi
035
$a
978-1-4842-2005-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TJ211.45
082
0 4
$a
629.89251
$2
23
090
$a
TJ211.45
$b
.L926 2016
100
1
$a
Lu, Wei.
$3
1072907
245
1 0
$a
Beginning robotics programming in Java with LEGO Mindstorms
$h
[electronic resource] /
$c
by Wei Lu.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
xv, 234 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction to Lego Mindstorms and LeJOS -- Chapter 2: Introduction to Motor Sensors -- Chapter 3: Controlling Wheeled Vehicles -- Chapter 4: Coordinators and Navigator API Chapter 5: Depth-First Searching Algorithm and its Implementation with Lego Mindstorms -- Chapter 6: Breadth-First Searching Algorithm and its Implementation with Lego Mindstorms -- Chapter 7: Hill Climbing Algorithm and its Implementation with Lego Mindstorms -- Chapter 8: Dijkstra's Algorithm and its Implementation with Lego Mindstorms -- Chapter 9: A* Algorithm and its Implementation with Lego Mindstorms -- Chapter 10: Touch Sensor and Ultrasound Sensor -- Chapter 11: Light and Color Sensor -- Chapter 12: Introduction to Behavior Programming -- Chapter 13: Multithread Programming with Java leJOS.
520
$a
This book will show you the difference between making a robot move and making a robot THINK. Using Mindstorms EV3 and LeJOS, an open source project for Java Mindstorms projects, you'll learn how to create Artificial Intelligence for your bot. Your robot will learn how to problem solve, how to plan, how to learn, and how to communicate. Along the way, you'll learn about classical AI algorithms for teaching hardware how to think, algorithms that you can then apply to your own robotic inspirations. If you've ever wanted to learn about robotic intelligence in a practical, playful way, Beginning Robotics Programming in Java with LEGO Mindstorms is for you.
650
0
$a
Robots
$x
Programming.
$3
671720
650
0
$a
Java (Computer program language)
$3
557657
650
0
$a
LEGO Mindstorms toys.
$3
882787
650
1 4
$a
Computer Science.
$3
593922
650
2 4
$a
Hardware and Maker.
$3
1114124
650
2 4
$a
Control Structures and Microprogramming.
$3
669788
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-2005-4
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login