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Interactive GPU-based Visualization ...
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Grottel, Sebastian,
Interactive GPU-based Visualization of Large Dynamic Particle Data
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Interactive GPU-based Visualization of Large Dynamic Particle Data/ Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina.
Author:
Falk, Martin
other author:
Grottel, Sebastian,
Published:
[San Rafael, CA] :Morgan & Claypool Publishers, : 2017.,
Description:
1 online resource (123 p.)
Subject:
Information visualization. -
Online resource:
http://portal.igpublish.com/iglibrary/search/MCPB0000884.html
Interactive GPU-based Visualization of Large Dynamic Particle Data
Falk, Martin
Interactive GPU-based Visualization of Large Dynamic Particle Data
[electronic resource] /Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina. - 1st ed. - [San Rafael, CA] :Morgan & Claypool Publishers,2017. - 1 online resource (123 p.)
Includes bibliographical references and index.
Interactive GPU-based visualization of large dynamic particle data -- Abstract -- Contents -- Acknowledgments -- Figure Credits -- Chapter 1. Introduction -- Chapter 2. History -- Chapter 3. GPU-based Glyph Ray Casting -- Chapter 4. Acceleration Strategies -- Chapter 5. Data Structures -- Chapter 6. Efficient Nearest Neighbor Search on the GPU -- Chapter 7. Improved Visual Quality -- Chapter 8. Application-driven Abstractions -- Chapter 9. Summary and Outlook -- Bibliography -- Authors' BiographiesAuthors' Biographies.
Source: 776780660000884Subjects--Topical Terms:
579898
Information visualization.
LC Class. No.: QA76.9.I52 / F34 2017
Dewey Class. No.: 001.4/226
Interactive GPU-based Visualization of Large Dynamic Particle Data
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Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina.
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1st ed.
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[San Rafael, CA] :
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2017.
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1 online resource (123 p.)
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Includes bibliographical references and index.
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Interactive GPU-based visualization of large dynamic particle data -- Abstract -- Contents -- Acknowledgments -- Figure Credits -- Chapter 1. Introduction -- Chapter 2. History -- Chapter 3. GPU-based Glyph Ray Casting -- Chapter 4. Acceleration Strategies -- Chapter 5. Data Structures -- Chapter 6. Efficient Nearest Neighbor Search on the GPU -- Chapter 7. Improved Visual Quality -- Chapter 8. Application-driven Abstractions -- Chapter 9. Summary and Outlook -- Bibliography -- Authors' BiographiesAuthors' Biographies.
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Information visualization.
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http://portal.igpublish.com/iglibrary/search/MCPB0000884.html
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