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The wealth of virtual nations = vide...
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SpringerLink (Online service)
The wealth of virtual nations = videogame currencies /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The wealth of virtual nations/ by Adam Crowley.
Reminder of title:
videogame currencies /
Author:
Crowley, Adam.
Published:
Cham :Springer International Publishing : : 2017.,
Description:
ix, 110 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Foreign exchange - Models. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-53246-2
ISBN:
9783319532462
The wealth of virtual nations = videogame currencies /
Crowley, Adam.
The wealth of virtual nations
videogame currencies /[electronic resource] :by Adam Crowley. - Cham :Springer International Publishing :2017. - ix, 110 p. :ill., digital ;24 cm.
Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations.
This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age -- in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.
ISBN: 9783319532462
Standard No.: 10.1007/978-3-319-53246-2doiSubjects--Topical Terms:
1141687
Foreign exchange
--Models.
LC Class. No.: HG3821 / .C76 2017
Dewey Class. No.: 332.45
The wealth of virtual nations = videogame currencies /
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Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations.
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This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age -- in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.
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Literature, Cultural and Media Studies (Springer-41173)
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