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Learning Object Oriented Programming...
~
ProQuest Information and Learning Co.
Learning Object Oriented Programming Using Augmented Reality a Case Study with Elementary School Students.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Learning Object Oriented Programming Using Augmented Reality a Case Study with Elementary School Students./
作者:
Patel, Tanvi.
面頁冊數:
1 online resource (64 pages)
附註:
Source: Masters Abstracts International, Volume: 56-06.
Contained By:
Masters Abstracts International56-06(E).
標題:
Computer science. -
電子資源:
click for full text (PQDT)
ISBN:
9780355146073
Learning Object Oriented Programming Using Augmented Reality a Case Study with Elementary School Students.
Patel, Tanvi.
Learning Object Oriented Programming Using Augmented Reality a Case Study with Elementary School Students.
- 1 online resource (64 pages)
Source: Masters Abstracts International, Volume: 56-06.
Thesis (M.S.)
Includes bibliographical references
There is a demanding need to empower students from kindergarten through high school to learn computer science and be equipped with the computational thinking skills that they need in today's technology driven world. However, introducing computer programming to students can be challenging, especially for those who aren't familiar with the nuances of code. Several popular tools are used in curriculum for K-12 students which utilize interactive and visualization approaches to engage young kids in learning computational concepts. Possibilities of using Augmented Reality (AR) in teaching programming to novices are explored in this work.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355146073Subjects--Topical Terms:
573171
Computer science.
Index Terms--Genre/Form:
554714
Electronic books.
Learning Object Oriented Programming Using Augmented Reality a Case Study with Elementary School Students.
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Learning Object Oriented Programming Using Augmented Reality a Case Study with Elementary School Students.
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There is a demanding need to empower students from kindergarten through high school to learn computer science and be equipped with the computational thinking skills that they need in today's technology driven world. However, introducing computer programming to students can be challenging, especially for those who aren't familiar with the nuances of code. Several popular tools are used in curriculum for K-12 students which utilize interactive and visualization approaches to engage young kids in learning computational concepts. Possibilities of using Augmented Reality (AR) in teaching programming to novices are explored in this work.
520
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In this thesis Ogmented, an AR application is designed which includes interactive learning material that covers a range of fundamental Object-Oriented Programming (OOP) concepts. This work aims to exploit the idea to learn abstract concepts via AR by capitalizing the strength of visual-aided and interactive elements. A user study with a group of elementary school students is conducted. It explored how students operated the AR application with the interactive elements and how they wrote codes to solve programming problems. It was observed that students who followed instructions while taking tutorials were successfully able to write fragments of codes in exercise modules. Irrespective of their knowledge about programming, majority of students were able to write executable code snippets for concepts they were taught with use of Ogmented. This shares an initial insight on using AR in classroom to teach abstract programming concepts.
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click for full text (PQDT)
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