語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Effects of female videogame characte...
~
ProQuest Information and Learning Co.
Effects of female videogame character body-idealization exposure.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Effects of female videogame character body-idealization exposure./
作者:
Murphy, Hannah.
面頁冊數:
1 online resource (95 pages)
附註:
Source: Masters Abstracts International, Volume: 56-01.
Contained By:
Masters Abstracts International56-01(E).
標題:
Mass communication. -
電子資源:
click for full text (PQDT)
ISBN:
9781369354867
Effects of female videogame character body-idealization exposure.
Murphy, Hannah.
Effects of female videogame character body-idealization exposure.
- 1 online resource (95 pages)
Source: Masters Abstracts International, Volume: 56-01.
Thesis (M.A.)
Includes bibliographical references
Video games are a multibillion-dollar industry that has been researched scantily when it comes to body image effects. Much of the existing literature on video games focuses on aggression effects and has minimally expanded to explore other effects. This study expands upon the current literature by exploring body image perception and self-esteem effects from idealized character body game play. Factors affecting these responses were also investigated.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9781369354867Subjects--Topical Terms:
1179310
Mass communication.
Index Terms--Genre/Form:
554714
Electronic books.
Effects of female videogame character body-idealization exposure.
LDR
:02285ntm a2200361Ki 4500
001
909660
005
20180426091042.5
006
m o u
007
cr mn||||a|a||
008
190606s2016 xx obm 000 0 eng d
020
$a
9781369354867
035
$a
(MiAaPQ)AAI10193442
035
$a
(MiAaPQ)umn:17520
035
$a
AAI10193442
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
099
$a
TUL
$f
hyy
$c
available through World Wide Web
100
1
$a
Murphy, Hannah.
$3
1180549
245
1 0
$a
Effects of female videogame character body-idealization exposure.
264
0
$c
2016
300
$a
1 online resource (95 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 56-01.
500
$a
Adviser: Jennifer Ball.
502
$a
Thesis (M.A.)
$c
University of Minnesota
$d
2016.
504
$a
Includes bibliographical references
520
$a
Video games are a multibillion-dollar industry that has been researched scantily when it comes to body image effects. Much of the existing literature on video games focuses on aggression effects and has minimally expanded to explore other effects. This study expands upon the current literature by exploring body image perception and self-esteem effects from idealized character body game play. Factors affecting these responses were also investigated.
520
$a
A lab-based experiment was conducted using 36 participants from the School of Journalism and Mass Communication Subject pool. Only female participants were used. Results indicated that participants experienced fewer issues with weight concern when playing the idealized game character compared to the less idealized character. However, the manipulation check was only marginally significant and cell sizes were small, so the pattern found is underpowered and unreliable. Implications for the video game industry practitioners and directions for future research are discussed.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2018
538
$a
Mode of access: World Wide Web
650
4
$a
Mass communication.
$3
1179310
650
4
$a
Social psychology.
$3
554804
655
7
$a
Electronic books.
$2
local
$3
554714
690
$a
0708
690
$a
0451
710
2
$a
ProQuest Information and Learning Co.
$3
1178819
710
2
$a
University of Minnesota.
$b
Mass Communication.
$3
1180550
773
0
$t
Masters Abstracts International
$g
56-01(E).
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10193442
$z
click for full text (PQDT)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入