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The Online Game Playing Motivations ...
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Adelphi University, The Institute of Advanced Psychological Studies.
The Online Game Playing Motivations of Adults with ADHD-like symptoms.
Record Type:
Language materials, manuscript : Monograph/item
Title/Author:
The Online Game Playing Motivations of Adults with ADHD-like symptoms./
Author:
Kalman, Jeffrey L.
Description:
1 online resource (106 pages)
Notes:
Source: Dissertation Abstracts International, Volume: 78-09(E), Section: B.
Contained By:
Dissertation Abstracts International78-09B(E).
Subject:
Clinical psychology. -
Online resource:
click for full text (PQDT)
ISBN:
9781369729474
The Online Game Playing Motivations of Adults with ADHD-like symptoms.
Kalman, Jeffrey L.
The Online Game Playing Motivations of Adults with ADHD-like symptoms.
- 1 online resource (106 pages)
Source: Dissertation Abstracts International, Volume: 78-09(E), Section: B.
Thesis (Ph.D.)
Includes bibliographical references
The current study examined the relationships between ADHD-like symptoms, motivations for playing Massively Multiplayer Online Roleplaying Games (MMORPGs), Wellbeing, and hours of gameplay per week in a sample of 329 respondents that play MMORPGs using the Adult ADHD Self-Report scale-V 1.1 (ASRS-V 1.1), the Online Gaming Motivation Scale (OGMS), and Ryff's Psychological Well-Being Scales (RPWBS). In the sample, a high percentage (26.14%) had ADHD-like symptoms. Results indicated that impulsivity had small positive correlations with roleplaying, escapism, competition, discovery, and advancement. Perceived inattentiveness had small positive correlations with escapism and competition, and small negative correlations with teamwork, socializing, and discovery. Combined impulsivity and perceived inattentiveness had small positive correlations with escapism, roleplaying, and competition, and small negative correlations with teamwork and socializing. The ADHD-like symptom group had small positive correlations with escapism and roleplaying, and small negative correlations with teamplay and socializing. The ADHD-like symptom group measured significantly higher in well-being than non-ADHD-like symptom controls. Factor analysis revealed a five-component model between well-being, perceived inattentiveness, impulsivity, combined perceived inattentiveness and impulsivity, and the factors of the OGMS.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9781369729474Subjects--Topical Terms:
649607
Clinical psychology.
Index Terms--Genre/Form:
554714
Electronic books.
The Online Game Playing Motivations of Adults with ADHD-like symptoms.
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Kalman, Jeffrey L.
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The Online Game Playing Motivations of Adults with ADHD-like symptoms.
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Source: Dissertation Abstracts International, Volume: 78-09(E), Section: B.
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Adviser: Fancine Conway.
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Thesis (Ph.D.)
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Adelphi University, The Institute of Advanced Psychological Studies
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2017.
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Includes bibliographical references
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The current study examined the relationships between ADHD-like symptoms, motivations for playing Massively Multiplayer Online Roleplaying Games (MMORPGs), Wellbeing, and hours of gameplay per week in a sample of 329 respondents that play MMORPGs using the Adult ADHD Self-Report scale-V 1.1 (ASRS-V 1.1), the Online Gaming Motivation Scale (OGMS), and Ryff's Psychological Well-Being Scales (RPWBS). In the sample, a high percentage (26.14%) had ADHD-like symptoms. Results indicated that impulsivity had small positive correlations with roleplaying, escapism, competition, discovery, and advancement. Perceived inattentiveness had small positive correlations with escapism and competition, and small negative correlations with teamwork, socializing, and discovery. Combined impulsivity and perceived inattentiveness had small positive correlations with escapism, roleplaying, and competition, and small negative correlations with teamwork and socializing. The ADHD-like symptom group had small positive correlations with escapism and roleplaying, and small negative correlations with teamplay and socializing. The ADHD-like symptom group measured significantly higher in well-being than non-ADHD-like symptom controls. Factor analysis revealed a five-component model between well-being, perceived inattentiveness, impulsivity, combined perceived inattentiveness and impulsivity, and the factors of the OGMS.
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Keywords: ADHD, Well-Being, MMORPG, video games, object relations, impulsivity, attention, inattention.
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Ann Arbor, Mich. :
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ProQuest,
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2018
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Mode of access: World Wide Web
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Clinical psychology.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10591896
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click for full text (PQDT)
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