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Now You're Playing Power : = Nintent...
~
ProQuest Information and Learning Co.
Now You're Playing Power : = Nintento and the Commodification of Nostalgia.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Now You're Playing Power :/
其他題名:
Nintento and the Commodification of Nostalgia.
作者:
Cuff, Steven.
面頁冊數:
1 online resource (83 pages)
附註:
Source: Masters Abstracts International, Volume: 56-05.
標題:
Communication. -
電子資源:
click for full text (PQDT)
ISBN:
9781369862874
Now You're Playing Power : = Nintento and the Commodification of Nostalgia.
Cuff, Steven.
Now You're Playing Power :
Nintento and the Commodification of Nostalgia. - 1 online resource (83 pages)
Source: Masters Abstracts International, Volume: 56-05.
Thesis (M.A.)--The University of Wisconsin - Milwaukee, 2017.
Includes bibliographical references
This thesis explores Nintendo's past and present games and marketing, linking them to the broader trend of the commodification of nostalgia. The use of nostalgia by Nintendo is a key component of the company's brand, fueling fandom and a compulsive drive to recapture the past. By making a significant investment in cultivating a generation of loyal fans, Nintendo positioned themselves to later capitalize on consumer nostalgia. The commodification of fan nostalgia is evident across multiple platforms, from the development of the Virtual Console digital game storefront to the use of pastiche and remediation in multi-generation, Nintendo developed franchises. Additionally, Nintendo frequently places their heritage front and center and creates tightly controlled spaces to guide fan discourse and continue to shape the Nintendo legacy on their terms.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9781369862874Subjects--Topical Terms:
556422
Communication.
Index Terms--Genre/Form:
554714
Electronic books.
Now You're Playing Power : = Nintento and the Commodification of Nostalgia.
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Now You're Playing Power :
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Source: Masters Abstracts International, Volume: 56-05.
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Thesis (M.A.)--The University of Wisconsin - Milwaukee, 2017.
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Includes bibliographical references
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This thesis explores Nintendo's past and present games and marketing, linking them to the broader trend of the commodification of nostalgia. The use of nostalgia by Nintendo is a key component of the company's brand, fueling fandom and a compulsive drive to recapture the past. By making a significant investment in cultivating a generation of loyal fans, Nintendo positioned themselves to later capitalize on consumer nostalgia. The commodification of fan nostalgia is evident across multiple platforms, from the development of the Virtual Console digital game storefront to the use of pastiche and remediation in multi-generation, Nintendo developed franchises. Additionally, Nintendo frequently places their heritage front and center and creates tightly controlled spaces to guide fan discourse and continue to shape the Nintendo legacy on their terms.
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Ann Arbor, Mich. :
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10255506
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click for full text (PQDT)
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