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Playing God : = Sub-Creation, Rules,...
~
The University of Alabama at Birmingham.
Playing God : = Sub-Creation, Rules, and Role-Playing Games.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Playing God :/
其他題名:
Sub-Creation, Rules, and Role-Playing Games.
作者:
Evans, George.
面頁冊數:
1 online resource (66 pages)
附註:
Source: Masters Abstracts International, Volume: 56-04.
標題:
Modern literature. -
電子資源:
click for full text (PQDT)
ISBN:
9781369826272
Playing God : = Sub-Creation, Rules, and Role-Playing Games.
Evans, George.
Playing God :
Sub-Creation, Rules, and Role-Playing Games. - 1 online resource (66 pages)
Source: Masters Abstracts International, Volume: 56-04.
Thesis (M.A.)--The University of Alabama at Birmingham, 2017.
Includes bibliographical references
Role-playing games can allow for extreme creative freedom where world building is concerned. In this sense, they inherit much of their structure from Tolkien's idea of sub-creation. However, along with this creative freedom, RPGs contain rote rules and restrictions that must be followed. This paradox creates an intrinsic tension that players are forced to deal with. Rather than casting off restrictions, or punishing players that do not submit, gamers need to understand the purpose and necessity of rules, and be empathetic towards other players when they have difficulty following the dictates of a gaming manual. If these principles are followed, then true sub-creation can take place, and players can enter fully into a secondary world.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9781369826272Subjects--Topical Terms:
1148444
Modern literature.
Index Terms--Genre/Form:
554714
Electronic books.
Playing God : = Sub-Creation, Rules, and Role-Playing Games.
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Role-playing games can allow for extreme creative freedom where world building is concerned. In this sense, they inherit much of their structure from Tolkien's idea of sub-creation. However, along with this creative freedom, RPGs contain rote rules and restrictions that must be followed. This paradox creates an intrinsic tension that players are forced to deal with. Rather than casting off restrictions, or punishing players that do not submit, gamers need to understand the purpose and necessity of rules, and be empathetic towards other players when they have difficulty following the dictates of a gaming manual. If these principles are followed, then true sub-creation can take place, and players can enter fully into a secondary world.
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click for full text (PQDT)
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