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Score Distribution Analysis, Artific...
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Polytechnic Institute of New York University.
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design.
Record Type:
Language materials, manuscript : Monograph/item
Title/Author:
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design./
Author:
Isaksen, Aaron.
Description:
1 online resource (202 pages)
Notes:
Source: Dissertation Abstracts International, Volume: 78-10(E), Section: B.
Subject:
Artificial intelligence. -
Online resource:
click for full text (PQDT)
ISBN:
9781369851533
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design.
Isaksen, Aaron.
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design.
- 1 online resource (202 pages)
Source: Dissertation Abstracts International, Volume: 78-10(E), Section: B.
Thesis (Ph.D.)--Polytechnic Institute of New York University, 2017.
Includes bibliographical references
We use score distribution data analysis, artificial intelligence, and player modeling to better understand games and game design using quantitative techniques, for studying the characteristics of games, and to explore the space of possible games. Score distributions model the probability a score will be achieved by a player; we model and visualize such probabilities using survival analysis, mean score, closeness, high score analysis, and other metrics. We apply artificial intelligence techniques to quantitative game design using tree search, genetic programming, optimization, procedural content generation, and Q-value modeling, focusing on general solutions. We analyze score data collected from human game play, in addition to simulated game play for scalable, repeatable, and controlled data experiments. We employ novel player modeling techniques to more accurately simulate human motor skill, timing accuracy, aiming dexterity, strategic thinking, inequity aversion, and learning effects. Quantitative analysis of simulated and real score data is used to explore various characteristics of games, including human-playable heuristics, game difficulty, score inequity, game balance, length of playtime, randomness, luck, skill, dexterity, and strategy required. We also explore game space to find new game variants using Monte Carlo simulation, computational creativity, sampling, mathematical modeling, and evolutionary search. This thesis contributes to the state of the art in several areas, including the first time that survival analysis has been applied to automated game design, the first quantitative calculation of difficulty curves, proving the probability of setting new high scores, and measuring the interaction of strategy and dexterity in games.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9781369851533Subjects--Topical Terms:
559380
Artificial intelligence.
Index Terms--Genre/Form:
554714
Electronic books.
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design.
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Isaksen, Aaron.
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Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design.
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1 online resource (202 pages)
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Source: Dissertation Abstracts International, Volume: 78-10(E), Section: B.
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Adviser: Andy Nealen.
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Thesis (Ph.D.)--Polytechnic Institute of New York University, 2017.
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Includes bibliographical references
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We use score distribution data analysis, artificial intelligence, and player modeling to better understand games and game design using quantitative techniques, for studying the characteristics of games, and to explore the space of possible games. Score distributions model the probability a score will be achieved by a player; we model and visualize such probabilities using survival analysis, mean score, closeness, high score analysis, and other metrics. We apply artificial intelligence techniques to quantitative game design using tree search, genetic programming, optimization, procedural content generation, and Q-value modeling, focusing on general solutions. We analyze score data collected from human game play, in addition to simulated game play for scalable, repeatable, and controlled data experiments. We employ novel player modeling techniques to more accurately simulate human motor skill, timing accuracy, aiming dexterity, strategic thinking, inequity aversion, and learning effects. Quantitative analysis of simulated and real score data is used to explore various characteristics of games, including human-playable heuristics, game difficulty, score inequity, game balance, length of playtime, randomness, luck, skill, dexterity, and strategy required. We also explore game space to find new game variants using Monte Carlo simulation, computational creativity, sampling, mathematical modeling, and evolutionary search. This thesis contributes to the state of the art in several areas, including the first time that survival analysis has been applied to automated game design, the first quantitative calculation of difficulty curves, proving the probability of setting new high scores, and measuring the interaction of strategy and dexterity in games.
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Ann Arbor, Mich. :
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2018
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Mode of access: World Wide Web
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Polytechnic Institute of New York University.
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click for full text (PQDT)
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