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A Day in the Life of a Sim : = Makin...
~
Antioch University.
A Day in the Life of a Sim : = Making Meaning of Video Game Avatars and Behaviors.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
A Day in the Life of a Sim :/
其他題名:
Making Meaning of Video Game Avatars and Behaviors.
作者:
Stark, Jessica.
面頁冊數:
1 online resource (140 pages)
附註:
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
Contained By:
Dissertation Abstracts International79-10B(E).
標題:
Artificial intelligence. -
電子資源:
click for full text (PQDT)
ISBN:
9780438071582
A Day in the Life of a Sim : = Making Meaning of Video Game Avatars and Behaviors.
Stark, Jessica.
A Day in the Life of a Sim :
Making Meaning of Video Game Avatars and Behaviors. - 1 online resource (140 pages)
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
Thesis (Psy.D.)--Antioch University, 2018.
Includes bibliographical references
With video game usage---and criticism on its activity---on the rise, it may be helpful for the psychological community to understand what it actually means to play video games, and what the lived experience entails. This qualitative, phenomenological study specifically explores user behaviors and decisions in the simulated life video game, The Sims. Ten participants completed one- to two-hour long semi-structured interviews, and the data was transcribed, organized into 1,988 codes, which were clustered into 30 categories, and from which six themes ultimately emerged. These resulting themes are: self-representation; past, present, and future; purpose for play; self-reflection; co-creation; and familiarity. The essence of playing The Sims includes a degree of self-representation through gameplay choices, projecting one's own past, present or future into the game, and play that is motivated by distinct reasons or benefits. Gameplay in The Sims also involves a sense of familiarity, the interaction of inspirations coming from both the user and the game, and the users' reflections on the connection between themselves and the game. Relationships between the six resulting themes and the current literature on video game psychology are reviewed, and future research and clinical implications are discussed.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780438071582Subjects--Topical Terms:
559380
Artificial intelligence.
Index Terms--Genre/Form:
554714
Electronic books.
A Day in the Life of a Sim : = Making Meaning of Video Game Avatars and Behaviors.
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