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The Role of Augmented Reality and Vi...
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ProQuest Information and Learning Co.
The Role of Augmented Reality and Virtual Reality in Digital Learning : = Comparing Matching Task Performance.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
The Role of Augmented Reality and Virtual Reality in Digital Learning :/
其他題名:
Comparing Matching Task Performance.
作者:
Jaros, William.
面頁冊數:
1 online resource (70 pages)
附註:
Source: Masters Abstracts International, Volume: 58-01.
Contained By:
Masters Abstracts International58-01(E).
標題:
Computer science. -
電子資源:
click for full text (PQDT)
ISBN:
9780438168855
The Role of Augmented Reality and Virtual Reality in Digital Learning : = Comparing Matching Task Performance.
Jaros, William.
The Role of Augmented Reality and Virtual Reality in Digital Learning :
Comparing Matching Task Performance. - 1 online resource (70 pages)
Source: Masters Abstracts International, Volume: 58-01.
Thesis (M.S.)--University of Minnesota, 2018.
Includes bibliographical references
This paper explores the potential uses of Augmented Reality and Virtual Reality in education and learning. It is important to understand if people learn differently in unique environments such as physical, digital, Augmented Reality, and Virtual Reality. Since a lot of learning occurs in the physical and digital realm, it is important to understand the role that Virtual Reality and Augmented Reality can have in education and learning. Exploring and quantifying learning in these different environments is challenging, so our research started out with basic memorization. To begin to understand this relation, we conducted a simple matching task in these environments collecting accuracy and completion time data. Results suggest that there is no significant difference between matching performance between environments. Results also showed that there may be a difference in user interfaces that environments provide, since some environments allowed user to complete the task faster than others. Additionally, we explored annotation and collaboration in Augmented and Virtual Environments. This study presents an initial exploration of user matching performance, collaboration, and annotation in these different media environments.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780438168855Subjects--Topical Terms:
573171
Computer science.
Index Terms--Genre/Form:
554714
Electronic books.
The Role of Augmented Reality and Virtual Reality in Digital Learning : = Comparing Matching Task Performance.
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This paper explores the potential uses of Augmented Reality and Virtual Reality in education and learning. It is important to understand if people learn differently in unique environments such as physical, digital, Augmented Reality, and Virtual Reality. Since a lot of learning occurs in the physical and digital realm, it is important to understand the role that Virtual Reality and Augmented Reality can have in education and learning. Exploring and quantifying learning in these different environments is challenging, so our research started out with basic memorization. To begin to understand this relation, we conducted a simple matching task in these environments collecting accuracy and completion time data. Results suggest that there is no significant difference between matching performance between environments. Results also showed that there may be a difference in user interfaces that environments provide, since some environments allowed user to complete the task faster than others. Additionally, we explored annotation and collaboration in Augmented and Virtual Environments. This study presents an initial exploration of user matching performance, collaboration, and annotation in these different media environments.
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