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Tangible Landscape.
~
ProQuest Information and Learning Co.
Tangible Landscape.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Tangible Landscape./
作者:
Harmon, Brendan Alexander.
面頁冊數:
1 online resource (270 pages)
附註:
Source: Dissertation Abstracts International, Volume: 78-10(E), Section: A.
Contained By:
Dissertation Abstracts International78-10A(E).
標題:
Landscape architecture. -
電子資源:
click for full text (PQDT)
ISBN:
9781369856095
Tangible Landscape.
Harmon, Brendan Alexander.
Tangible Landscape.
- 1 online resource (270 pages)
Source: Dissertation Abstracts International, Volume: 78-10(E), Section: A.
Thesis (Ph.D.)--North Carolina State University, 2017.
Includes bibliographical references
Tangible interfaces enable users to kinaesthetically interact with computations. Theoretically this should embody cognition in human-computer interaction so that users can cognitively grasp digital data with their bodies and offload challenging cognitive tasks onto their bodies. I have co-designed Tangible Landscape -- a tangible interface powered by a geographic information system -- and used it to study how tangible computing mediates spatial thinking.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9781369856095Subjects--Topical Terms:
555495
Landscape architecture.
Index Terms--Genre/Form:
554714
Electronic books.
Tangible Landscape.
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Advisers: Eugene Bressler; Ross Meentemeyer.
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Thesis (Ph.D.)--North Carolina State University, 2017.
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Tangible interfaces enable users to kinaesthetically interact with computations. Theoretically this should embody cognition in human-computer interaction so that users can cognitively grasp digital data with their bodies and offload challenging cognitive tasks onto their bodies. I have co-designed Tangible Landscape -- a tangible interface powered by a geographic information system -- and used it to study how tangible computing mediates spatial thinking.
520
$a
Tangible Landscape couples a malleable, interactive physical model of a landscape with a digital model of the landscape so that users can 3D sketch ideas and immediately analyze them with scientific rigor. The physical and digital models are linked through a real-time cycle of physical interaction, 3D scanning, geospatial computation, and projection. As users interact with a physical model of a landscape -- for example by sculpting the topography -- the changes are scanned into a geographic information system (GIS), for geospatial analysis and simulation and the resulting analytics are projected onto the physical model. My colleagues and I have developed applications for Tangible Landscape including stormwater management, flood control, landscape management and erosion control, trail planning, viewshed analysis, solar analysis, wildfire management, disease spread management, invasive species management, urban growth, and sea level rise adaption.
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In a series of terrain modeling experiments my colleagues and I studied how Tangible Landscape mediates spatial thinking and performance. We used quantitive and qualitative methods to assess participants' spatial performance using digital and tangible modeling.We used geospatial analytics such as geomorphometry and per-cell statistics supplemented by semi-structured interviews and direct observation to analyze multidimensional spatial performance. We found that 3D sketching with Tangible Landscape improves 3D spatial performance and enables a rapid iterative modeling process.
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2018
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Mode of access: World Wide Web
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click for full text (PQDT)
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