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Effects Workflow and Asset Creation ...
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ProQuest Information and Learning Co.
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality./
作者:
Wassynger, Stephen Thaddaeus.
面頁冊數:
1 online resource (64 pages)
附註:
Source: Masters Abstracts International, Volume: 57-06.
Contained By:
Masters Abstracts International57-06(E).
標題:
Fine arts. -
電子資源:
click for full text (PQDT)
ISBN:
9780438055315
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
Wassynger, Stephen Thaddaeus.
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
- 1 online resource (64 pages)
Source: Masters Abstracts International, Volume: 57-06.
Thesis (M.F.A.)--Clemson University, 2018.
Includes bibliographical references
Animation, live-action, and virtual reality all use effects to further express the artistic vision of story creators. The effects help immerse the viewer in a fantasy world that is unlike anything that exists on Earth. In this paper I explain the planning, creation, and final implementation of various effects assets for Making Friends (an animated short), Right to Bear Arms and Hot Air (live-action shorts), and Journey to Proxima Centauri: Terror of the Mnar (a virtual reality experience). I also cover some of the differences and limitations when creating effects for animation, live-action, and virtual reality. Lastly, I explore if it is possible and beneficial to take techniques used in one workflow and apply the concept or tools to make a different workflow easier and more efficient.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780438055315Subjects--Topical Terms:
1112523
Fine arts.
Index Terms--Genre/Form:
554714
Electronic books.
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
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