語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Practical video game bots = automati...
~
Shpigor, Ilya.
Practical video game bots = automating game processes using C++, Python, and AutoIt /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Practical video game bots/ by Ilya Shpigor.
其他題名:
automating game processes using C++, Python, and AutoIt /
作者:
Shpigor, Ilya.
出版者:
Berkeley, CA :Apress : : 2018.,
面頁冊數:
xv, 328 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
標題:
Video games - Automation. -
電子資源:
http://dx.doi.org/10.1007/978-1-4842-3736-6
ISBN:
9781484237366
Practical video game bots = automating game processes using C++, Python, and AutoIt /
Shpigor, Ilya.
Practical video game bots
automating game processes using C++, Python, and AutoIt /[electronic resource] :by Ilya Shpigor. - Berkeley, CA :Apress :2018. - xv, 328 p. :ill., digital ;24 cm.
1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4. Out-Game Bots -- 5. Extra Techniques.
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI) However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes. You will: Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data.
ISBN: 9781484237366
Standard No.: 10.1007/978-1-4842-3736-6doiSubjects--Topical Terms:
1208919
Video games
--Automation.
LC Class. No.: TJ211.45 / .S575 2018
Dewey Class. No.: 629.892
Practical video game bots = automating game processes using C++, Python, and AutoIt /
LDR
:02594nam a2200289 a 4500
001
928762
003
DE-He213
005
20190305165427.0
006
m d
007
cr nn 008maaau
008
190626s2018 cau s 0 eng d
020
$a
9781484237366
$q
(electronic bk.)
020
$a
9781484237359
$q
(paper)
024
7
$a
10.1007/978-1-4842-3736-6
$2
doi
035
$a
978-1-4842-3736-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TJ211.45
$b
.S575 2018
082
0 4
$a
629.892
$2
23
090
$a
TJ211.45
$b
.S559 2018
100
1
$a
Shpigor, Ilya.
$3
1208918
245
1 0
$a
Practical video game bots
$h
[electronic resource] :
$b
automating game processes using C++, Python, and AutoIt /
$c
by Ilya Shpigor.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2018.
300
$a
xv, 328 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Bots Overview -- 2. Clicker Bots -- 3. In-Game Bots -- 4. Out-Game Bots -- 5. Extra Techniques.
520
$a
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI) However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes. You will: Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data.
650
0
$a
Video games
$x
Automation.
$3
1208919
650
0
$a
Robots
$x
Programming.
$3
671720
650
0
$a
C++ (Computer program language)
$3
528669
650
0
$a
Python (Computer program language)
$3
566246
650
1 4
$a
Computer Science.
$3
593922
650
2 4
$a
Game Development.
$3
1114505
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
650
2 4
$a
Python.
$3
1115944
650
2 4
$a
Microsoft and .NET.
$3
1114109
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-3736-6
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入