語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Feminism in play
~
Vossen, Emma.
Feminism in play
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Feminism in play/ edited by Kishonna L. Gray, Gerald Voorhees, Emma Vossen.
其他作者:
Gray, Kishonna L.
出版者:
Cham :Springer International Publishing : : 2018.,
面頁冊數:
xvi, 271 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
標題:
Computer games - Social aspects -
電子資源:
https://doi.org/10.1007/978-3-319-90539-6
ISBN:
9783319905396
Feminism in play
Feminism in play
[electronic resource] /edited by Kishonna L. Gray, Gerald Voorhees, Emma Vossen. - Cham :Springer International Publishing :2018. - xvi, 271 p. :ill., digital ;24 cm. - Palgrave games in context. - Palgrave games in context..
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees) -- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox) -- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita) -- 4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva) -- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope) -- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy) -- 7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josee Legault) -- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe) -- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Goncalves, Alessandra Maia, Julia Silveira, and Simone Evangelista) -- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit) -- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski) -- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen) -- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish) -- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings) -- 15. Feminism and Gameplay Performance (Emma Westecott)
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women's resistance to the norms of games culture, as well as women's play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.
ISBN: 9783319905396
Standard No.: 10.1007/978-3-319-90539-6doiSubjects--Topical Terms:
1209496
Computer games
--Social aspects
LC Class. No.: GV1469.17.S63 / F465 2018
Dewey Class. No.: 794.8082
Feminism in play
LDR
:03383nam a2200337 a 4500
001
929142
003
DE-He213
005
20190314113554.0
006
m d
007
cr nn 008maaau
008
190626s2018 gw s 0 eng d
020
$a
9783319905396
$q
(electronic bk.)
020
$a
9783319905389
$q
(paper)
024
7
$a
10.1007/978-3-319-90539-6
$2
doi
035
$a
978-3-319-90539-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.17.S63
$b
F465 2018
072
7
$a
JF
$2
bicssc
072
7
$a
LAN000000
$2
bisacsh
072
7
$a
JB
$2
thema
082
0 4
$a
794.8082
$2
23
090
$a
GV1469.17.S63
$b
F329 2018
245
0 0
$a
Feminism in play
$h
[electronic resource] /
$c
edited by Kishonna L. Gray, Gerald Voorhees, Emma Vossen.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2018.
300
$a
xvi, 271 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Palgrave games in context
505
0
$a
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees) -- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox) -- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita) -- 4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva) -- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope) -- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy) -- 7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josee Legault) -- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe) -- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Goncalves, Alessandra Maia, Julia Silveira, and Simone Evangelista) -- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit) -- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski) -- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen) -- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish) -- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings) -- 15. Feminism and Gameplay Performance (Emma Westecott)
520
$a
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women's resistance to the norms of games culture, as well as women's play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.
650
0
$a
Computer games
$x
Social aspects
$x
Women.
$3
1209496
650
0
$a
Video games
$x
Social aspects
$x
Women.
$3
1209497
650
0
$a
Internet games
$x
Social aspects
$x
Women.
$3
1209498
650
1 4
$a
Popular Science in Cultural and Media Studies.
$3
1140883
650
2 4
$a
Culture and Technology.
$3
1116470
650
2 4
$a
Culture and Gender.
$3
1117475
650
2 4
$a
Feminist Culture.
$3
1117474
650
2 4
$a
Digital/New Media.
$3
1116471
650
2 4
$a
Media and Communication.
$3
1107289
700
1
$a
Gray, Kishonna L.
$3
1028232
700
1
$a
Voorhees, Gerald.
$3
1209493
700
1
$a
Vossen, Emma.
$3
1209494
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
830
0
$a
Palgrave games in context.
$3
1209495
856
4 0
$u
https://doi.org/10.1007/978-3-319-90539-6
950
$a
Literature, Cultural and Media Studies (Springer-41173)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入