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Quantum game simulation
~
Alonso-Sanz, Ramon.
Quantum game simulation
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Quantum game simulation/ by Ramon Alonso-Sanz.
Author:
Alonso-Sanz, Ramon.
Published:
Cham :Springer International Publishing : : 2019.,
Description:
xiii, 252 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Game theory - Computer simulation. -
Online resource:
https://doi.org/10.1007/978-3-030-19634-9
ISBN:
9783030196349
Quantum game simulation
Alonso-Sanz, Ramon.
Quantum game simulation
[electronic resource] /by Ramon Alonso-Sanz. - Cham :Springer International Publishing :2019. - xiii, 252 p. :ill., digital ;24 cm. - Emergence, complexity and computation,v.362194-7287 ;. - Emergence, complexity and computation ;v.5..
Classical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests.
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
ISBN: 9783030196349
Standard No.: 10.1007/978-3-030-19634-9doiSubjects--Topical Terms:
1227267
Game theory
--Computer simulation.
LC Class. No.: QA269 / .A466 2019
Dewey Class. No.: 519.3
Quantum game simulation
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by Ramon Alonso-Sanz.
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Emergence, complexity and computation,
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Classical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests.
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This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
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Intelligent Technologies and Robotics (Springer-42732)
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