語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
E-Learning, E-Education, and Online ...
~
Workshop on the Preservation of Stability under Discretization ((2001 :)
E-Learning, E-Education, and Online Training = third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016 : revised selected papers /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
E-Learning, E-Education, and Online Training/ edited by Giovanni Vincenti ... [et al.].
其他題名:
third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016 : revised selected papers /
其他題名:
eLEOT 2016
其他作者:
Vincenti, Giovanni.
團體作者:
Workshop on the Preservation of Stability under Discretization
出版者:
Cham :Springer International Publishing : : 2017.,
面頁冊數:
ix, 223 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
標題:
Internet in education -
電子資源:
http://dx.doi.org/10.1007/978-3-319-49625-2
ISBN:
9783319496252
E-Learning, E-Education, and Online Training = third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016 : revised selected papers /
E-Learning, E-Education, and Online Training
third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016 : revised selected papers /[electronic resource] :eLEOT 2016edited by Giovanni Vincenti ... [et al.]. - Cham :Springer International Publishing :2017. - ix, 223 p. :ill., digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1801867-8211 ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;60..
A Social Metric Approach to E-learning Evaluation in Education -- A Technique for Applying RLCP-Compatible Labs on Open edX Platform -- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving -- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies -- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education -- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy -- Holographic Signing Avatars for Deaf Education -- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts -- Intelligent Tutoring Systems -- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management -- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey -- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning -- Teaching Syllogistics Using E-learning Tools -- The effective of learning by augmented reality on Android platform -- The Use of Physical Artefacts in Undergraduate Computer Science Teaching -- ThesesDB - Single-Source of Information and Workflow Support for Students' Work -- Validation of Course Ontology Elements for Automatic Question Generation Online Track -- CIR: Fostering collective creativity -- E-Learning Authoring Tool for Reusing Web Multimedia Resources -- Experience in a blended learning course - a case study -- Private cloud with e-Learning for Resources Sharing in University Environment -- Research and trends in the studies of Collective Intelligence from 2012 to 2015 -- Comparative Study of the Mobile Learning Architectures -- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives -- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education.
This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 - September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.
ISBN: 9783319496252
Standard No.: 10.1007/978-3-319-49625-2doiSubjects--Topical Terms:
562288
Internet in education
LC Class. No.: LB1028.5
Dewey Class. No.: 371.334
E-Learning, E-Education, and Online Training = third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016 : revised selected papers /
LDR
:03834nam a2200349 a 4500
001
957099
003
DE-He213
005
20161112110458.0
006
m d
007
cr nn 008maaau
008
201118s2017 gw s 0 eng d
020
$a
9783319496252
$q
(electronic bk.)
020
$a
9783319496245
$q
(paper)
024
7
$a
10.1007/978-3-319-49625-2
$2
doi
035
$a
978-3-319-49625-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1028.5
072
7
$a
JNV
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
072
7
$a
COM023000
$2
bisacsh
082
0 4
$a
371.334
$2
23
090
$a
LB1028.5
$b
.I61 2016
111
2
$a
Workshop on the Preservation of Stability under Discretization
$d
(2001 :
$c
Fort Collins, Colo.)
$3
527686
245
1 0
$a
E-Learning, E-Education, and Online Training
$h
[electronic resource] :
$b
third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016 : revised selected papers /
$c
edited by Giovanni Vincenti ... [et al.].
246
3
$a
eLEOT 2016
260
$a
Cham :
$c
2017.
$b
Springer International Publishing :
$b
Imprint: Springer,
300
$a
ix, 223 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
$x
1867-8211 ;
$v
180
505
0
$a
A Social Metric Approach to E-learning Evaluation in Education -- A Technique for Applying RLCP-Compatible Labs on Open edX Platform -- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving -- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies -- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education -- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy -- Holographic Signing Avatars for Deaf Education -- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts -- Intelligent Tutoring Systems -- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management -- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey -- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning -- Teaching Syllogistics Using E-learning Tools -- The effective of learning by augmented reality on Android platform -- The Use of Physical Artefacts in Undergraduate Computer Science Teaching -- ThesesDB - Single-Source of Information and Workflow Support for Students' Work -- Validation of Course Ontology Elements for Automatic Question Generation Online Track -- CIR: Fostering collective creativity -- E-Learning Authoring Tool for Reusing Web Multimedia Resources -- Experience in a blended learning course - a case study -- Private cloud with e-Learning for Resources Sharing in University Environment -- Research and trends in the studies of Collective Intelligence from 2012 to 2015 -- Comparative Study of the Mobile Learning Architectures -- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives -- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education.
520
$a
This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 - September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.
650
0
$a
Internet in education
$3
562288
650
0
$a
Education
$x
Data processing
$v
Congresses.
$3
574575
$3
727345
650
0
$a
Computer-assisted instruction
$v
Case studies.
$3
563005
$3
727319
650
1 4
$a
Computer Science.
$3
593922
650
2 4
$a
Computers and Education.
$3
669806
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Multimedia Information Systems.
$3
669810
700
1
$a
Vincenti, Giovanni.
$3
1104654
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
830
0
$a
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;
$v
60.
$3
882475
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-49625-2
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入