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Games and Gaming in Medieval Literature
~
SpringerLink (Online service)
Games and Gaming in Medieval Literature
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Games and Gaming in Medieval Literature/ edited by Serina Patterson.
other author:
Patterson, Serina.
Description:
XVII, 241 p.online resource. :
Contained By:
Springer Nature eBook
Subject:
Literature, Medieval. -
Online resource:
https://doi.org/10.1057/9781137497529
ISBN:
9781137497529
Games and Gaming in Medieval Literature
Games and Gaming in Medieval Literature
[electronic resource] /edited by Serina Patterson. - 1st ed. 2015. - XVII, 241 p.online resource. - The New Middle Ages. - The New Middle Ages.
The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.
ISBN: 9781137497529
Standard No.: 10.1057/9781137497529doiSubjects--Topical Terms:
953228
Literature, Medieval.
LC Class. No.: PN661-694
Dewey Class. No.: 809.02
Games and Gaming in Medieval Literature
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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.
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Literature, Cultural and Media Studies (R0) (SpringerNature-43723)
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