語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Virtual Worlds as Philosophical Tool...
~
SpringerLink (Online service)
Virtual Worlds as Philosophical Tools = How to Philosophize with a Digital Hammer /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual Worlds as Philosophical Tools/ by Stefano Gualeni.
其他題名:
How to Philosophize with a Digital Hammer /
作者:
Gualeni, Stefano.
面頁冊數:
XVI, 194 p.online resource. :
Contained By:
Springer Nature eBook
標題:
Philosophy and science. -
電子資源:
https://doi.org/10.1057/9781137521781
ISBN:
9781137521781
Virtual Worlds as Philosophical Tools = How to Philosophize with a Digital Hammer /
Gualeni, Stefano.
Virtual Worlds as Philosophical Tools
How to Philosophize with a Digital Hammer /[electronic resource] :by Stefano Gualeni. - 1st ed. 2015. - XVI, 194 p.online resource.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
ISBN: 9781137521781
Standard No.: 10.1057/9781137521781doiSubjects--Topical Terms:
555818
Philosophy and science.
LC Class. No.: B67
Dewey Class. No.: 501
Virtual Worlds as Philosophical Tools = How to Philosophize with a Digital Hammer /
LDR
:01670nam a22003855i 4500
001
961811
003
DE-He213
005
20200919071957.0
007
cr nn 008mamaa
008
201211s2015 xxk| s |||| 0|eng d
020
$a
9781137521781
$9
978-1-137-52178-1
024
7
$a
10.1057/9781137521781
$2
doi
035
$a
978-1-137-52178-1
050
4
$a
B67
072
7
$a
PDA
$2
bicssc
072
7
$a
SCI075000
$2
bisacsh
072
7
$a
PDA
$2
thema
082
0 4
$a
501
$2
23
100
1
$a
Gualeni, Stefano.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1256560
245
1 0
$a
Virtual Worlds as Philosophical Tools
$h
[electronic resource] :
$b
How to Philosophize with a Digital Hammer /
$c
by Stefano Gualeni.
250
$a
1st ed. 2015.
264
1
$a
London :
$b
Palgrave Macmillan UK :
$b
Imprint: Palgrave Macmillan,
$c
2015.
300
$a
XVI, 194 p.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
520
$a
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
650
0
$a
Philosophy and science.
$3
555818
650
0
$a
Philosophy of mind.
$3
555804
650
0
$a
Phenomenology .
$3
1253735
650
0
$a
Computer simulation.
$3
560190
650
0
$a
Computer programming.
$3
527822
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
1 4
$a
Philosophy of Science.
$3
668204
650
2 4
$a
Philosophy of Mind.
$3
668203
650
2 4
$a
Phenomenology.
$3
555526
650
2 4
$a
Simulation and Modeling.
$3
669249
650
2 4
$a
Programming Techniques.
$3
669781
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781137521774
776
0 8
$i
Printed edition:
$z
9781349580217
776
0 8
$i
Printed edition:
$z
9781349580200
856
4 0
$u
https://doi.org/10.1057/9781137521781
912
$a
ZDB-2-PRE
912
$a
ZDB-2-SXPR
950
$a
Palgrave Religion & Philosophy Collection (SpringerNature-41145)
950
$a
Philosophy and Religion (R0) (SpringerNature-43725)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入