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Fusion of Smart, Multimedia and Comp...
~
Favorskaya, Margarita.
Fusion of Smart, Multimedia and Computer Gaming Technologies = Research, Systems and Perspectives /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Fusion of Smart, Multimedia and Computer Gaming Technologies/ edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.
其他題名:
Research, Systems and Perspectives /
其他作者:
Sharma, Dharmendra.
面頁冊數:
XI, 205 p. 81 illus., 6 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computational intelligence. -
電子資源:
https://doi.org/10.1007/978-3-319-14645-4
ISBN:
9783319146454
Fusion of Smart, Multimedia and Computer Gaming Technologies = Research, Systems and Perspectives /
Fusion of Smart, Multimedia and Computer Gaming Technologies
Research, Systems and Perspectives /[electronic resource] :edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett. - 1st ed. 2015. - XI, 205 p. 81 illus., 6 illus. in color.online resource. - Intelligent Systems Reference Library,841868-4394 ;. - Intelligent Systems Reference Library,67.
Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. .
ISBN: 9783319146454
Standard No.: 10.1007/978-3-319-14645-4doiSubjects--Topical Terms:
568984
Computational intelligence.
LC Class. No.: Q342
Dewey Class. No.: 006.3
Fusion of Smart, Multimedia and Computer Gaming Technologies = Research, Systems and Perspectives /
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Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
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