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Collaboration in Creative Design = Methods and Tools /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Collaboration in Creative Design/ edited by Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis.
其他題名:
Methods and Tools /
其他作者:
Markopoulos, Panos.
面頁冊數:
IX, 393 p. 150 illus., 100 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
User interfaces (Computer systems). -
電子資源:
https://doi.org/10.1007/978-3-319-29155-0
ISBN:
9783319291550
Collaboration in Creative Design = Methods and Tools /
Collaboration in Creative Design
Methods and Tools /[electronic resource] :edited by Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis. - 1st ed. 2016. - IX, 393 p. 150 illus., 100 illus. in color.online resource.
Creativity and Collaboration in Early Design -- Part I: Discovery -- Two Heads Are Better Than One: Principles and Tools for Collaborative Design Practice -- Probing - Two Perspectives to Participation -- Supporting Early Design through Conjoint Trends Analysis Methods and the TRENDS System -- Part II: Generating Ideas & Concepts -- Designing with Cards -- Combining User Needs and Stakeholder Requirements: The Value Design Method -- Crowdsourcing User and Design Research -- Cardboard Modelling: Exploring, Experiencing and Communicating -- Part III: Designing with Stories -- STORYPLY: Designing for User Experiences using Storycraft -- Storyboards as a Lingua Franca in Multidisciplinary Design Teams -- Co-Constructing New Concept Stories with Users -- idAnimate: Supporting Conceptual Design with Animation-Sketching -- Using Video for Early Interaction Design -- Part IV: Tools for Creativity and Collaboration in Early Design.-Early Stage Creative Design Collaboration: A Survey of Current Practices -- Using the Bright Sparks Software Tool During Creative Design Work.- From the Real to the Virtual: Developing Better Software Applications Using Design Thinking -- Design and Data: Strategies for Designing Information Products in Team Settings -- Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process. Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-fareast-language:EN-US;}.
This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach. A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a very wide range of design contexts. Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read.
ISBN: 9783319291550
Standard No.: 10.1007/978-3-319-29155-0doiSubjects--Topical Terms:
1253526
User interfaces (Computer systems).
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Collaboration in Creative Design = Methods and Tools /
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Creativity and Collaboration in Early Design -- Part I: Discovery -- Two Heads Are Better Than One: Principles and Tools for Collaborative Design Practice -- Probing - Two Perspectives to Participation -- Supporting Early Design through Conjoint Trends Analysis Methods and the TRENDS System -- Part II: Generating Ideas & Concepts -- Designing with Cards -- Combining User Needs and Stakeholder Requirements: The Value Design Method -- Crowdsourcing User and Design Research -- Cardboard Modelling: Exploring, Experiencing and Communicating -- Part III: Designing with Stories -- STORYPLY: Designing for User Experiences using Storycraft -- Storyboards as a Lingua Franca in Multidisciplinary Design Teams -- Co-Constructing New Concept Stories with Users -- idAnimate: Supporting Conceptual Design with Animation-Sketching -- Using Video for Early Interaction Design -- Part IV: Tools for Creativity and Collaboration in Early Design.-Early Stage Creative Design Collaboration: A Survey of Current Practices -- Using the Bright Sparks Software Tool During Creative Design Work.- From the Real to the Virtual: Developing Better Software Applications Using Design Thinking -- Design and Data: Strategies for Designing Information Products in Team Settings -- Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process. Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-fareast-language:EN-US;}.
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This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach. A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a very wide range of design contexts. Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read.
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