Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Why Games Are Good For Business = Ho...
~
Routledge, Helen.
Why Games Are Good For Business = How to Leverage the Power of Serious Games, Gamification and Simulations /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Why Games Are Good For Business/ by Helen Routledge.
Reminder of title:
How to Leverage the Power of Serious Games, Gamification and Simulations /
Author:
Routledge, Helen.
Description:
XVII, 215 p.online resource. :
Contained By:
Springer Nature eBook
Subject:
Management. -
Online resource:
https://doi.org/10.1057/9781137448989
ISBN:
9781137448989
Why Games Are Good For Business = How to Leverage the Power of Serious Games, Gamification and Simulations /
Routledge, Helen.
Why Games Are Good For Business
How to Leverage the Power of Serious Games, Gamification and Simulations /[electronic resource] :by Helen Routledge. - 1st ed. 2016. - XVII, 215 p.online resource.
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
ISBN: 9781137448989
Standard No.: 10.1057/9781137448989doiSubjects--Topical Terms:
558618
Management.
LC Class. No.: HD28-70
Dewey Class. No.: 658
Why Games Are Good For Business = How to Leverage the Power of Serious Games, Gamification and Simulations /
LDR
:01688nam a22003855i 4500
001
975666
003
DE-He213
005
20200703110145.0
007
cr nn 008mamaa
008
201211s2016 xxk| s |||| 0|eng d
020
$a
9781137448989
$9
978-1-137-44898-9
024
7
$a
10.1057/9781137448989
$2
doi
035
$a
978-1-137-44898-9
050
4
$a
HD28-70
072
7
$a
KJM
$2
bicssc
072
7
$a
BUS041000
$2
bisacsh
072
7
$a
KJM
$2
thema
082
0 4
$a
658
$2
23
100
1
$a
Routledge, Helen.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1104998
245
1 0
$a
Why Games Are Good For Business
$h
[electronic resource] :
$b
How to Leverage the Power of Serious Games, Gamification and Simulations /
$c
by Helen Routledge.
250
$a
1st ed. 2016.
264
1
$a
London :
$b
Palgrave Macmillan UK :
$b
Imprint: Palgrave Macmillan,
$c
2016.
300
$a
XVII, 215 p.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
520
$a
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
650
0
$a
Management.
$3
558618
650
0
$a
Organization.
$3
568089
650
0
$a
Planning.
$3
660157
650
0
$a
Personnel management.
$3
554912
650
0
$a
Manpower policy.
$3
800180
650
0
$a
Behavioral economics.
$3
1253716
650
0
$a
Leadership.
$3
562584
650
2 4
$a
Human Resource Management.
$3
784571
650
2 4
$a
Human Resource Development.
$3
1104999
650
2 4
$a
Behavioral/Experimental Economics.
$3
1102395
650
2 4
$a
Business Strategy/Leadership.
$3
796119
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781137448965
776
0 8
$i
Printed edition:
$z
9781349580637
776
0 8
$i
Printed edition:
$z
9781349580620
856
4 0
$u
https://doi.org/10.1057/9781137448989
912
$a
ZDB-2-BUM
912
$a
ZDB-2-SXBM
950
$a
Business and Management (SpringerNature-41169)
950
$a
Business and Management (R0) (SpringerNature-43719)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login