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Digital Citizenship in Twenty-First-...
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Digital Citizenship in Twenty-First-Century Young Adult Literature = Imaginary Activism /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Digital Citizenship in Twenty-First-Century Young Adult Literature/ by Megan L. Musgrave.
其他題名:
Imaginary Activism /
作者:
Musgrave, Megan L.
面頁冊數:
XXXII, 230 p.online resource. :
Contained By:
Springer Nature eBook
標題:
Technology in literature. -
電子資源:
https://doi.org/10.1057/978-1-137-58173-0
ISBN:
9781137581730
Digital Citizenship in Twenty-First-Century Young Adult Literature = Imaginary Activism /
Musgrave, Megan L.
Digital Citizenship in Twenty-First-Century Young Adult Literature
Imaginary Activism /[electronic resource] :by Megan L. Musgrave. - 1st ed. 2016. - XXXII, 230 p.online resource. - Critical Approaches to Children's Literature. - Critical Approaches to Children's Literature.
Introduction -- Cyborg Bodies in Illness and Disability Narratives -- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private -- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction -- Gamer Girls: Going Online in the Age of Misogynist Terrorism -- Imaginary Activism -- Conclusion -- Bibliography -- Index.
This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture.
ISBN: 9781137581730
Standard No.: 10.1057/978-1-137-58173-0doiSubjects--Topical Terms:
564843
Technology in literature.
LC Class. No.: PN56.T37
Dewey Class. No.: 801
Digital Citizenship in Twenty-First-Century Young Adult Literature = Imaginary Activism /
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Introduction -- Cyborg Bodies in Illness and Disability Narratives -- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private -- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction -- Gamer Girls: Going Online in the Age of Misogynist Terrorism -- Imaginary Activism -- Conclusion -- Bibliography -- Index.
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