語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
The Cyborg Subject = Reality, Consci...
~
Benjamin, Garfield.
The Cyborg Subject = Reality, Consciousness, Parallax /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
The Cyborg Subject/ by Garfield Benjamin.
其他題名:
Reality, Consciousness, Parallax /
作者:
Benjamin, Garfield.
面頁冊數:
XV, 232 p.online resource. :
Contained By:
Springer Nature eBook
標題:
Culture—Study and teaching. -
電子資源:
https://doi.org/10.1057/978-1-137-58449-6
ISBN:
9781137584496
The Cyborg Subject = Reality, Consciousness, Parallax /
Benjamin, Garfield.
The Cyborg Subject
Reality, Consciousness, Parallax /[electronic resource] :by Garfield Benjamin. - 1st ed. 2016. - XV, 232 p.online resource.
Introduction -- 1.The Cyborg Subject: An Introduction -- 2.The Open Subject: Media(Tion) Between Worlds -- 3.The Empty Subject: Void-In-Itself -- 4.The Absent Subject: Objet A-Vatar -- 5.The Undead Subject: Virtual Monsters -- 6.The Impossible Subject: Cyborg Future. .
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.
ISBN: 9781137584496
Standard No.: 10.1057/978-1-137-58449-6doiSubjects--Topical Terms:
1253505
Culture—Study and teaching.
LC Class. No.: HM623
Dewey Class. No.: 306.01
The Cyborg Subject = Reality, Consciousness, Parallax /
LDR
:02979nam a22003975i 4500
001
976268
003
DE-He213
005
20200701163908.0
007
cr nn 008mamaa
008
201211s2016 xxk| s |||| 0|eng d
020
$a
9781137584496
$9
978-1-137-58449-6
024
7
$a
10.1057/978-1-137-58449-6
$2
doi
035
$a
978-1-137-58449-6
050
4
$a
HM623
072
7
$a
JFC
$2
bicssc
072
7
$a
SOC000000
$2
bisacsh
072
7
$a
JBCC
$2
thema
082
0 4
$a
306.01
$2
23
100
1
$a
Benjamin, Garfield.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1110586
245
1 4
$a
The Cyborg Subject
$h
[electronic resource] :
$b
Reality, Consciousness, Parallax /
$c
by Garfield Benjamin.
250
$a
1st ed. 2016.
264
1
$a
London :
$b
Palgrave Macmillan UK :
$b
Imprint: Palgrave Macmillan,
$c
2016.
300
$a
XV, 232 p.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Introduction -- 1.The Cyborg Subject: An Introduction -- 2.The Open Subject: Media(Tion) Between Worlds -- 3.The Empty Subject: Void-In-Itself -- 4.The Absent Subject: Objet A-Vatar -- 5.The Undead Subject: Virtual Monsters -- 6.The Impossible Subject: Cyborg Future. .
520
$a
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.
650
0
$a
Culture—Study and teaching.
$3
1253505
650
0
$a
Communication.
$3
556422
650
0
$a
Arts.
$3
577996
650
0
$a
Ontology.
$3
559386
650
0
$a
Philosophy and science.
$3
555818
650
0
$a
Artificial intelligence.
$3
559380
650
1 4
$a
Cultural Theory.
$3
1108078
650
2 4
$a
Media Studies.
$2
ukslc
$3
1008599
650
2 4
$a
Philosophy of Science.
$3
668204
650
2 4
$a
Artificial Intelligence.
$3
646849
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781137584489
776
0 8
$i
Printed edition:
$z
9781349844340
776
0 8
$i
Printed edition:
$z
9781349844333
856
4 0
$u
https://doi.org/10.1057/978-1-137-58449-6
912
$a
ZDB-2-LCM
912
$a
ZDB-2-SXL
950
$a
Literature, Cultural and Media Studies (SpringerNature-41173)
950
$a
Literature, Cultural and Media Studies (R0) (SpringerNature-43723)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入