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Program the Internet of Things with Swift for iOS
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Program the Internet of Things with Swift for iOS/ by Ahmed Bakir, Manny de la Torriente, Gheorghe Chesler.
作者:
Bakir, Ahmed.
其他作者:
de la Torriente, Manny.
面頁冊數:
XXV, 494 p. 229 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer communication systems. -
電子資源:
https://doi.org/10.1007/978-1-4842-1194-6
ISBN:
9781484211946
Program the Internet of Things with Swift for iOS
Bakir, Ahmed.
Program the Internet of Things with Swift for iOS
[electronic resource] /by Ahmed Bakir, Manny de la Torriente, Gheorghe Chesler. - 1st ed. 2016. - XXV, 494 p. 229 illus.online resource.
Part 1: Getting Started Chapter 1: Building Your First Internet of Things App -- Chapter 2: Introduction to the Swift Programming Language -- Chapter 3: Accessing Health Information Using HealthKit -- Chapter 4: Using Core Motion to Save Motion Data -- Chapter 5: Integrating Third-Party Fitness Trackers and Data Using the Fitbit API -- Chapter 6: Building Your First watchOS App -- Chapter 7: Building an Interactive watchOS App -- Chapter 8: Building a Stand-Alone watchOS App -- Chapter 9: Connecting to a Bluetooth LE Device -- Chapter 10: Building location awareness with iBeacons -- Chapter 11: Home automation using HomeKit -- Chapter 12: Building an app that talks to a Raspberry Pi -- Chapter 13: Using Keychain Services to secure data -- Chapter 14: Using Touch ID for authentication -- Chapter 15: Using Apple Pay to accept payments.
Program the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects. Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. The Internet of Things is waiting — be a part of it!
ISBN: 9781484211946
Standard No.: 10.1007/978-1-4842-1194-6doiSubjects--Topical Terms:
1115394
Computer communication systems.
LC Class. No.: TK5105.5-5105.9
Dewey Class. No.: 004.6
Program the Internet of Things with Swift for iOS
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Part 1: Getting Started Chapter 1: Building Your First Internet of Things App -- Chapter 2: Introduction to the Swift Programming Language -- Chapter 3: Accessing Health Information Using HealthKit -- Chapter 4: Using Core Motion to Save Motion Data -- Chapter 5: Integrating Third-Party Fitness Trackers and Data Using the Fitbit API -- Chapter 6: Building Your First watchOS App -- Chapter 7: Building an Interactive watchOS App -- Chapter 8: Building a Stand-Alone watchOS App -- Chapter 9: Connecting to a Bluetooth LE Device -- Chapter 10: Building location awareness with iBeacons -- Chapter 11: Home automation using HomeKit -- Chapter 12: Building an app that talks to a Raspberry Pi -- Chapter 13: Using Keychain Services to secure data -- Chapter 14: Using Touch ID for authentication -- Chapter 15: Using Apple Pay to accept payments.
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Program the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects. Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. The Internet of Things is waiting — be a part of it!
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