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Computers and Games = 9th Internatio...
~
Kosters, Walter.
Computers and Games = 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Computers and Games/ edited by Aske Plaat, Walter Kosters, Jaap van den Herik.
Reminder of title:
9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers /
other author:
Plaat, Aske.
Description:
XX, 225 p. 68 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Algorithms. -
Online resource:
https://doi.org/10.1007/978-3-319-50935-8
ISBN:
9783319509358
Computers and Games = 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers /
Computers and Games
9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers /[electronic resource] :edited by Aske Plaat, Walter Kosters, Jaap van den Herik. - 1st ed. 2016. - XX, 225 p. 68 illus.online resource. - Theoretical Computer Science and General Issues ;10068. - Theoretical Computer Science and General Issues ;9163.
Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model.
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
ISBN: 9783319509358
Standard No.: 10.1007/978-3-319-50935-8doiSubjects--Topical Terms:
527865
Algorithms.
LC Class. No.: QA76.9.A43
Dewey Class. No.: 005.1
Computers and Games = 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers /
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
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