語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Crafting Wearables = Blending Techno...
~
Sicchio, Kate.
Crafting Wearables = Blending Technology with Fashion /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Crafting Wearables/ by Sibel Deren Guler, Madeline Gannon, Kate Sicchio.
其他題名:
Blending Technology with Fashion /
作者:
Guler, Sibel Deren.
其他作者:
Gannon, Madeline.
面頁冊數:
XXIV, 216 p. 150 illus., 143 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer input-output equipment. -
電子資源:
https://doi.org/10.1007/978-1-4842-1808-2
ISBN:
9781484218082
Crafting Wearables = Blending Technology with Fashion /
Guler, Sibel Deren.
Crafting Wearables
Blending Technology with Fashion /[electronic resource] :by Sibel Deren Guler, Madeline Gannon, Kate Sicchio. - 1st ed. 2016. - XXIV, 216 p. 150 illus., 143 illus. in color.online resource.
Introduction -- Part I: What Are Wearables? -- 1. A Brief History of Wearables -- 2. Wearable Fictions -- Part II: Methods and Techniques -- 3. From Textiles to Wearables -- 4. Cutting and Sewing -- 5. Making Electronics Sewable -- 6. Soft Circuits -- 7. Materials that Matter -- 8. Digital Design for Wearables -- 9. Digital Fabrication for Wearables -- 10. Designing for the Body, On the Body -- Part III: Fashion and Product -- 11. Wearable Wellness -- 12. Beauty Tech -- 13. Superhumans and Cyborgs -- 14. Activated Garments -- 15. Wearable Costumes -- 16. Speculations of Wearable Futures -- 17. Looking into the Future -- Part IV Appendix -- A. Cyborg "Fingercaps" and Resources.
This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions.
ISBN: 9781484218082
Standard No.: 10.1007/978-1-4842-1808-2doiSubjects--Topical Terms:
559611
Computer input-output equipment.
LC Class. No.: TK7885-7895
Dewey Class. No.: 004
Crafting Wearables = Blending Technology with Fashion /
LDR
:03249nam a22003855i 4500
001
981278
003
DE-He213
005
20200705120752.0
007
cr nn 008mamaa
008
201211s2016 xxu| s |||| 0|eng d
020
$a
9781484218082
$9
978-1-4842-1808-2
024
7
$a
10.1007/978-1-4842-1808-2
$2
doi
035
$a
978-1-4842-1808-2
050
4
$a
TK7885-7895
072
7
$a
UK
$2
bicssc
072
7
$a
COM067000
$2
bisacsh
072
7
$a
UK
$2
thema
082
0 4
$a
004
$2
23
100
1
$a
Guler, Sibel Deren.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1113082
245
1 0
$a
Crafting Wearables
$h
[electronic resource] :
$b
Blending Technology with Fashion /
$c
by Sibel Deren Guler, Madeline Gannon, Kate Sicchio.
250
$a
1st ed. 2016.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
XXIV, 216 p. 150 illus., 143 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Introduction -- Part I: What Are Wearables? -- 1. A Brief History of Wearables -- 2. Wearable Fictions -- Part II: Methods and Techniques -- 3. From Textiles to Wearables -- 4. Cutting and Sewing -- 5. Making Electronics Sewable -- 6. Soft Circuits -- 7. Materials that Matter -- 8. Digital Design for Wearables -- 9. Digital Fabrication for Wearables -- 10. Designing for the Body, On the Body -- Part III: Fashion and Product -- 11. Wearable Wellness -- 12. Beauty Tech -- 13. Superhumans and Cyborgs -- 14. Activated Garments -- 15. Wearable Costumes -- 16. Speculations of Wearable Futures -- 17. Looking into the Future -- Part IV Appendix -- A. Cyborg "Fingercaps" and Resources.
520
$a
This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions.
650
0
$a
Computer input-output equipment.
$3
559611
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
0
$a
Computer hardware.
$3
1069242
650
0
$a
Education—Data processing.
$3
1253610
650
0
$a
Application software.
$3
528147
650
1 4
$a
Hardware and Maker.
$3
1114124
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Computer Hardware.
$3
669779
650
2 4
$a
Computers and Education.
$3
669806
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
669937
700
1
$a
Gannon, Madeline.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1113083
700
1
$a
Sicchio, Kate.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1113084
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484218075
776
0 8
$i
Printed edition:
$z
9781484218099
856
4 0
$u
https://doi.org/10.1007/978-1-4842-1808-2
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入