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Geogames and Geoplay = Game-based Ap...
~
Schlieder, Christoph.
Geogames and Geoplay = Game-based Approaches to the Analysis of Geo-Information /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Geogames and Geoplay/ edited by Ola Ahlqvist, Christoph Schlieder.
Reminder of title:
Game-based Approaches to the Analysis of Geo-Information /
other author:
Ahlqvist, Ola.
Description:
X, 238 p. 60 illus., 56 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Geographical information systems. -
Online resource:
https://doi.org/10.1007/978-3-319-22774-0
ISBN:
9783319227740
Geogames and Geoplay = Game-based Approaches to the Analysis of Geo-Information /
Geogames and Geoplay
Game-based Approaches to the Analysis of Geo-Information /[electronic resource] :edited by Ola Ahlqvist, Christoph Schlieder. - 1st ed. 2018. - X, 238 p. 60 illus., 56 illus. in color.online resource. - Advances in Geographic Information Science,1867-2434. - Advances in Geographic Information Science,.
Foreword -- Introducing Geogames and Geoplay – Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami – A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography. .
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world. .
ISBN: 9783319227740
Standard No.: 10.1007/978-3-319-22774-0doiSubjects--Topical Terms:
1254121
Geographical information systems.
LC Class. No.: GA1-1776
Dewey Class. No.: 910.285
Geogames and Geoplay = Game-based Approaches to the Analysis of Geo-Information /
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Foreword -- Introducing Geogames and Geoplay – Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami – A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography. .
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