語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning ARKit for iPhone and iPad ...
~
SpringerLink (Online service)
Beginning ARKit for iPhone and iPad = Augmented Reality App Development for iOS /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning ARKit for iPhone and iPad/ by Wallace Wang.
其他題名:
Augmented Reality App Development for iOS /
作者:
Wang, Wallace.
面頁冊數:
XI, 489 p. 149 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Apple computer. -
電子資源:
https://doi.org/10.1007/978-1-4842-4102-8
ISBN:
9781484241028
Beginning ARKit for iPhone and iPad = Augmented Reality App Development for iOS /
Wang, Wallace.
Beginning ARKit for iPhone and iPad
Augmented Reality App Development for iOS /[electronic resource] :by Wallace Wang. - 1st ed. 2018. - XI, 489 p. 149 illus.online resource.
Chapter 1: Interacting with the Real World -- Chapter 2: Getting to Know ARKit -- Chapter 3: World tracking -- Chapter 4: Working with shapes -- Chapter 5: Working with lights -- Chapter 6: Positioning Objects -- Chapter 7: Rotating objects -- Chapter 8: Drawing on screen -- Chapter 9: Adding touch gestures to augmented reality -- Chapter 10: Interacting with augmented reality -- Chapter 11: Plane detection -- Chapter 12: Physics on virtual objects -- Chapter 13: Interacting with the real world -- Chapter 14: Image detection -- Chapter 15: Displaying video and virtual models -- Chapter 16: Image tracking and object detection -- Chapter 17: Persistence -- Appendix A: Converting 3D model files -- Appendix B: Creating virtual objects visually.
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. .
ISBN: 9781484241028
Standard No.: 10.1007/978-1-4842-4102-8doiSubjects--Topical Terms:
909025
Apple computer.
LC Class. No.: QA76.8.M3
Dewey Class. No.: 004.165
Beginning ARKit for iPhone and iPad = Augmented Reality App Development for iOS /
LDR
:03380nam a22004215i 4500
001
987135
003
DE-He213
005
20200630135841.0
007
cr nn 008mamaa
008
201225s2018 xxu| s |||| 0|eng d
020
$a
9781484241028
$9
978-1-4842-4102-8
024
7
$a
10.1007/978-1-4842-4102-8
$2
doi
035
$a
978-1-4842-4102-8
050
4
$a
QA76.8.M3
050
4
$a
QA76.774.I67
072
7
$a
UMQ
$2
bicssc
072
7
$a
COM051370
$2
bisacsh
072
7
$a
UMQ
$2
thema
072
7
$a
ULH
$2
thema
082
0 4
$a
004.165
$2
23
100
1
$a
Wang, Wallace.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
796793
245
1 0
$a
Beginning ARKit for iPhone and iPad
$h
[electronic resource] :
$b
Augmented Reality App Development for iOS /
$c
by Wallace Wang.
250
$a
1st ed. 2018.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2018.
300
$a
XI, 489 p. 149 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Interacting with the Real World -- Chapter 2: Getting to Know ARKit -- Chapter 3: World tracking -- Chapter 4: Working with shapes -- Chapter 5: Working with lights -- Chapter 6: Positioning Objects -- Chapter 7: Rotating objects -- Chapter 8: Drawing on screen -- Chapter 9: Adding touch gestures to augmented reality -- Chapter 10: Interacting with augmented reality -- Chapter 11: Plane detection -- Chapter 12: Physics on virtual objects -- Chapter 13: Interacting with the real world -- Chapter 14: Image detection -- Chapter 15: Displaying video and virtual models -- Chapter 16: Image tracking and object detection -- Chapter 17: Persistence -- Appendix A: Converting 3D model files -- Appendix B: Creating virtual objects visually.
520
$a
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. .
650
0
$a
Apple computer.
$3
909025
650
0
$a
Computer graphics.
$3
561602
650
1 4
$a
Apple and iOS.
$3
1115030
650
2 4
$a
Computer Graphics.
$3
669895
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484241011
776
0 8
$i
Printed edition:
$z
9781484241035
776
0 8
$i
Printed edition:
$z
9781484248300
856
4 0
$u
https://doi.org/10.1007/978-1-4842-4102-8
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入