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Virtual Reality and Augmented Realit...
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Bourdot, Patrick.
Virtual Reality and Augmented Reality = 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual Reality and Augmented Reality/ edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker.
其他題名:
15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings /
其他作者:
Bourdot, Patrick.
面頁冊數:
XII, 261 p. 119 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Optical data processing. -
電子資源:
https://doi.org/10.1007/978-3-030-01790-3
ISBN:
9783030017903
Virtual Reality and Augmented Reality = 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings /
Virtual Reality and Augmented Reality
15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings /[electronic resource] :edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker. - 1st ed. 2018. - XII, 261 p. 119 illus.online resource. - Image Processing, Computer Vision, Pattern Recognition, and Graphics ;11162. - Image Processing, Computer Vision, Pattern Recognition, and Graphics ;9219.
Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation.
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
ISBN: 9783030017903
Standard No.: 10.1007/978-3-030-01790-3doiSubjects--Topical Terms:
639187
Optical data processing.
LC Class. No.: TA1630-1650
Dewey Class. No.: 006.6
Virtual Reality and Augmented Reality = 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings /
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Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation.
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