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Beginning SVG = A Practical Introduc...
~
Libby, Alex.
Beginning SVG = A Practical Introduction to SVG using Real-World Examples /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning SVG/ by Alex Libby.
其他題名:
A Practical Introduction to SVG using Real-World Examples /
作者:
Libby, Alex.
面頁冊數:
XIX, 298 p. 100 illus., 84 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-3760-1
ISBN:
9781484237601
Beginning SVG = A Practical Introduction to SVG using Real-World Examples /
Libby, Alex.
Beginning SVG
A Practical Introduction to SVG using Real-World Examples /[electronic resource] :by Alex Libby. - 1st ed. 2018. - XIX, 298 p. 100 illus., 84 illus. in color.online resource.
Part I: Getting Started -- 1. Introducing SVG -- 2. Adding SVG Content to a Page -- Part II: In More Detail -- 3. Working with Images and Text -- 4. Sizing SVG -- 5. Creating Filters -- 6. Animating Content -- 7. Optimizing SVG -- Part III: Putting SVG to Use -- 8. Creating SVG Charts -- 9. Incorporating SVG Libraries -- 10. Taking it Further.
Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way!
ISBN: 9781484237601
Standard No.: 10.1007/978-1-4842-3760-1doiSubjects--Topical Terms:
527822
Computer programming.
LC Class. No.: QA76.6-76.66
Dewey Class. No.: 006.76
Beginning SVG = A Practical Introduction to SVG using Real-World Examples /
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Part I: Getting Started -- 1. Introducing SVG -- 2. Adding SVG Content to a Page -- Part II: In More Detail -- 3. Working with Images and Text -- 4. Sizing SVG -- 5. Creating Filters -- 6. Animating Content -- 7. Optimizing SVG -- Part III: Putting SVG to Use -- 8. Creating SVG Charts -- 9. Incorporating SVG Libraries -- 10. Taking it Further.
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