語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Advances in Human Factors in Wearabl...
~
SpringerLink (Online service)
Advances in Human Factors in Wearable Technologies and Game Design = Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Advances in Human Factors in Wearable Technologies and Game Design/ edited by Tareq Ahram, Christianne Falcão.
其他題名:
Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
其他作者:
Ahram, Tareq.
面頁冊數:
XI, 268 p. 115 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Biomedical engineering. -
電子資源:
https://doi.org/10.1007/978-3-319-60639-2
ISBN:
9783319606392
Advances in Human Factors in Wearable Technologies and Game Design = Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
Advances in Human Factors in Wearable Technologies and Game Design
Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /[electronic resource] :edited by Tareq Ahram, Christianne Falcão. - 1st ed. 2018. - XI, 268 p. 115 illus.online resource. - Advances in Intelligent Systems and Computing,6082194-5357 ;. - Advances in Intelligent Systems and Computing,335.
A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction – privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female’s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
ISBN: 9783319606392
Standard No.: 10.1007/978-3-319-60639-2doiSubjects--Topical Terms:
588770
Biomedical engineering.
LC Class. No.: R856-857
Dewey Class. No.: 610.28
Advances in Human Factors in Wearable Technologies and Game Design = Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
LDR
:03977nam a22004215i 4500
001
990880
003
DE-He213
005
20200630235922.0
007
cr nn 008mamaa
008
201225s2018 gw | s |||| 0|eng d
020
$a
9783319606392
$9
978-3-319-60639-2
024
7
$a
10.1007/978-3-319-60639-2
$2
doi
035
$a
978-3-319-60639-2
050
4
$a
R856-857
050
4
$a
HC79.E5
050
4
$a
GE220
072
7
$a
MQW
$2
bicssc
072
7
$a
TEC059000
$2
bisacsh
072
7
$a
MQW
$2
thema
082
0 4
$a
610.28
$2
23
245
1 0
$a
Advances in Human Factors in Wearable Technologies and Game Design
$h
[electronic resource] :
$b
Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
$c
edited by Tareq Ahram, Christianne Falcão.
250
$a
1st ed. 2018.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
XI, 268 p. 115 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Advances in Intelligent Systems and Computing,
$x
2194-5357 ;
$v
608
505
0
$a
A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction – privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female’s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .
520
$a
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
650
0
$a
Biomedical engineering.
$3
588770
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Computational intelligence.
$3
568984
650
1 4
$a
Biomedical Engineering and Bioengineering.
$3
1211019
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
Computational Intelligence.
$3
768837
700
1
$a
Ahram, Tareq.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1282579
700
1
$a
Falcão, Christianne.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1282580
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783319606385
776
0 8
$i
Printed edition:
$z
9783319606408
830
0
$a
Advances in Intelligent Systems and Computing,
$x
2194-5357 ;
$v
335
$3
1253884
856
4 0
$u
https://doi.org/10.1007/978-3-319-60639-2
912
$a
ZDB-2-ENG
912
$a
ZDB-2-SXE
950
$a
Engineering (SpringerNature-11647)
950
$a
Engineering (R0) (SpringerNature-43712)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入