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Intelligent Technologies for Interac...
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Khaled, Rilla.
Intelligent Technologies for Interactive Entertainment = 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Intelligent Technologies for Interactive Entertainment/ edited by Yoram Chisik, Jussi Holopainen, Rilla Khaled, José Luis Silva, Paula Alexandra Silva.
其他題名:
9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /
其他作者:
Chisik, Yoram.
面頁冊數:
XII, 165 p. 64 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Multimedia systems . -
電子資源:
https://doi.org/10.1007/978-3-319-73062-2
ISBN:
9783319730622
Intelligent Technologies for Interactive Entertainment = 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /
Intelligent Technologies for Interactive Entertainment
9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /[electronic resource] :edited by Yoram Chisik, Jussi Holopainen, Rilla Khaled, José Luis Silva, Paula Alexandra Silva. - 1st ed. 2018. - XII, 165 p. 64 illus.online resource. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,2151867-8211 ;. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,154.
Player Expectations of Animal Incorporated Computer Games -- Reaper Tournament System -- Analysis of Average Hand-drawing and Its Application -- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities -- AR Sound Sandbox: A playful interface for musical and artistic expression -- Kessel Run - a cooperative multiplayer SSVEP BCI game -- Persuasive Games for Intergenerational Social Interaction in Urban Environments -- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment -- Exploring Children’s Use of a Remotely Controlled Surfacebot Character for Storytelling -- MuMail – A Simp le Multimedia Email Client -- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop -- G:RASS – Experiencing a City through an Artist’s Eyes -- Placemaking across Platforms: Playing to Circulate Stories in the Smart City -- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games -- Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms.
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
ISBN: 9783319730622
Standard No.: 10.1007/978-3-319-73062-2doiSubjects--Topical Terms:
1253737
Multimedia systems .
LC Class. No.: QA76.575
Dewey Class. No.: 006.7
Intelligent Technologies for Interactive Entertainment = 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /
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Player Expectations of Animal Incorporated Computer Games -- Reaper Tournament System -- Analysis of Average Hand-drawing and Its Application -- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities -- AR Sound Sandbox: A playful interface for musical and artistic expression -- Kessel Run - a cooperative multiplayer SSVEP BCI game -- Persuasive Games for Intergenerational Social Interaction in Urban Environments -- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment -- Exploring Children’s Use of a Remotely Controlled Surfacebot Character for Storytelling -- MuMail – A Simp le Multimedia Email Client -- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop -- G:RASS – Experiencing a City through an Artist’s Eyes -- Placemaking across Platforms: Playing to Circulate Stories in the Smart City -- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games -- Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms.
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