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Make Your Own Python Text Adventure ...
~
Johnson, Phillip.
Make Your Own Python Text Adventure = A Guide to Learning Programming /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Make Your Own Python Text Adventure/ by Phillip Johnson.
其他題名:
A Guide to Learning Programming /
作者:
Johnson, Phillip.
面頁冊數:
XI, 149 p. 16 illus., 2 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Python (Computer program language). -
電子資源:
https://doi.org/10.1007/978-1-4842-3231-6
ISBN:
9781484232316
Make Your Own Python Text Adventure = A Guide to Learning Programming /
Johnson, Phillip.
Make Your Own Python Text Adventure
A Guide to Learning Programming /[electronic resource] :by Phillip Johnson. - 1st ed. 2018. - XI, 149 p. 16 illus., 2 illus. in color.online resource.
1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. .
ISBN: 9781484232316
Standard No.: 10.1007/978-1-4842-3231-6doiSubjects--Topical Terms:
1127623
Python (Computer program language).
LC Class. No.: QA76.73.P98
Dewey Class. No.: 005.133
Make Your Own Python Text Adventure = A Guide to Learning Programming /
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1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.
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